Naming effects on combat tracker
Sorry, I searched but I could not find how to have effects have a name on either the combat tracker (or the "Modifiers" or "Effects" windows.) I want something similar to the "Effects" windows which adds named effects. For example, the "Effects" windows can add a "Dazed" effect and it shows "Dazed" in the combat tracker as opposed to the actual effect text.
Or maybe there is a better way to do what I want. The reason I want this is due to the number of possible modifiers on characters attacks.
For example, a ranger could have all of these effects plus more: +1 attack for being quarry (Battlefield Experience), +1 attack for being closest to target (Prime Shot), +2 damage to quarry with combat advantage (Hunter's Advantage), +3 damage if weapon is cold (Siberys Shard of Merciless Cold), +2 attack (combat advantage), +2d6 damage (Hunter's Quarry), etc.
These can all be added to the combat tracker as their effects (e.g., "TRGT; ATK: 1 ranged" for Prime Shot), but then they are not named. Since each effect could vary on each attack, leaving each effect in the combat tracker makes sense and is then turned on or off by the player. However, having meaningful names for the effects instead of "TRGT; ATK: 1 ranged" or "DMG: 3 cold" makes it a lot easier to determine what is being turned on and off.
What's a recommended solution for this?