NPC Engineer
A Windows application designed to simplify the process of getting NPCs (monsters!) into Fantasy Grounds.
Its primary claim to usefulness is that will take an entire statblock from a variety of sources and parse them into modules. It can also output them in a format that Par5e or FG5EParser can parse.
You can also build NPCs from scratch.
https://www.fantasygrounds.com/forum...1&d=1506292578
The latest build can be found in a new thread. This is still basically a beta release - please work on backup files! [COLOR=#b22222]
Attachment 20935
Phase 2 goals:
- Parse the NPC and sneak it in to a pre-existing *.mod file
- Partial import from other sources such as 1E, 2E, 3E, Pathfinder (and other suitable sources)
- Templates
If you find something that breaks NPC Engineer, please send me a text file of the offending document so that I can track down the issue. ([email protected])
Feature requests are also welcome at the same address.
Quote:
IMPORTANT: If you are using NPC Engineer to import from a Homebrew source, the source will not have been subject to the same rigorous shredding official monsters get. This means that errors in formatting, capitalisation, spelling and so on can make it difficult for NPC Engineer. If your import doesn't work, check it carefully for missing full stops, colons where full stops should be, and the like.
Maasq