To clarify what celestian is saying - the chat messages shown in the screenshot are custom messages coded in the extension - it completely depends on how those messages are coded as to whether they appear to just the GM or to all connected players.
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It might make sense to verify for your custom output whether the CT node that the effects are being applied to are hidden, and and only use local chat message if hidden as an actor or as an effect.
Regards,
JPG
Good plan. Based on this topic I've tweaked the next rev (will probably wait till 3.3.7 is out) have that functionality. At the very least when you drag/drop a NPC it should be hidden right off since ... obviously the npc is automatically hidden when first placed in there.
Awesome!
The goblins being revealed was my bad because apparently while fiddling around I put an empty Effect on them, which showed up on Chat when I added them to the CT. And the players saw that.
Last week, I had built "Mage Armor; AC:3" to a mage NPC and I accidentally revealed that, AGAIN, because I had set it up as "Show" because once the PCs saw the character it would be obvious. I added the NPC to the CT a bit early to prepare the encounter while RPing, while completely forgetting the "Show" I sat up. I revealed something I shouldn't have.
I'll make sure I set up EVERYTHING as Hidden from now on :D
I've reviewed the updates to 3.3.7 and do not believe any updates need to be made. Please let me know if you run across any issues if I missed something.
So my DM granted me a magical dagger that, in direct sunlight it is a normal +1 dagger, but when it is NOT in direct sunlight it is a +2 magical dagger with the damage die of a shortsword (1d6).
Obviously, Fantasy Grounds currently doesnt have a way to know if im in Sunlight or not right now (hopefully in FGU maybe?) Would this extension be able to be used in some manner to give me the option to do 1d4+1 or 1d6+2, or would i still need to create 2 actions for this item?
((Also open to other ideas how to best accomplish this))