There is a version of par5e which is not available publicly either free or to purchase. It is used internally by Smiteworks.
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So.....when you say "probably", you mean there is a chance? <grin>
joking in case you couldn't tell
Probably never.
So after spending the entire morning and some of this afternoon on creating a custom class for 5e utilizing this tool, I've come to a minor problem. I noticed on a previous thread somewhere that stated that this tool couldn't create the archetype trigger page (like the skills) once you reach the appropriate level for choosing an Archetype. I was wondering if that was still a thing considering the UA download on DMG site has that available. Also... how do you assign a module picture with the newer version of par5e?
The UA file on DMSguikd was hand coded in XML.
The public version of par5e does not have the pop up feature, you're gonna need to manually insert the XML or use another parser.
Hi Kaean welcome to FG and to the community.
You may (or may not) find this useful. Additionally you'll find kp9911's par5er linked here.
Thanks for the warm welcome! I tried opening up the first one in Notepad++ and it came up with a lot of "‚0+ INb4zTk˜9sfw†ٳ:ì™a0mj€832t" I'm not well trained in coding, but I don't think I did something right. I opened up the .mod itself with the Edit in Notepad++. As for the second one, does it let me just drop in the class instead of trying to fill out each of the bars? I actually enjoyed working through the standard N++ page and the templates came pretty naturally for me. (Did maybe a total of two hours to code it since I was creating the class on the fly.)
Edit: And I just found your Zip response further down the page. I'll take another look at it and come back if I have troubles! Thanks folks!
I am currently using PAR5E v0.0.9-b62 and just began working on the Spells. PAR5E doesn't seem to work as expected based on the DD5E Guide and the Tutorial video.
I do have all the Bard spells listed in my text file, just not showing all of them here. My text file looks like this:
When I parse it, all the spells are listed under Level -1 Spells, not by Cantrips or 1st Level, etc...Code:#@;
Bard Spells
Cantrips (0 Level)
Blade Ward
Dancing Lights
Friends
Light
1st Level
Animal Friendship
Bane
Charm Person
Comprehend Languages
Is there a revised way to have the text file setup for parsing?