Hrm, that last one just wasn't quite doin' it for me. I'm trying to design maps where, whenever possible (and reasonable), terrain is as much a part of the encounter as the enemies the party is fighting.
That in mind, I kinda cut some paths through the bushes on the right, and also removed some on the bushes on the hill to the left, so that ranged attackers have clear LoS down to the road. The idea is that (a) I might lure a party member or two into the bushes to the right, where they might be surprised to find a 4-5 foes waiting for them, and (b) force ranged controllers to either blast the archers off the hill to the left, or have strikers run all the way to the north end of the hill to reach them.
Attachment 2551