I took at look at that this morning and made a few tweaks to the MoreCore character sheet. I changed a few labels and the type of one of the frames to make it more Torg-friendly. 'Focuses' is now 'Combat' so that combat/interaction skills have their own space, 'Moves' is now 'Unskilled' as I've found that having a '/torgu' roll for each attribute is all that you need to handle unskilled tests, 'Feats' is now 'Perks', and 'Images' is now 'Card Hand'. I changed the label for 'Abilities' to 'Card Pool' and made it an image list as well. That should work as a basic Torg Eternity reference.
The way I set up the character sheet during my testing was to list Strength, Dexterity, etc. in both the 'Attributes' and 'Unskilled' frames, and to use the dice string '/torg #' (where # is the value of the specific attribute) for the Attribute frame, and '/torgu #' for the Unskilled frame. For Skills, I included the skill value in the label (for example 'Melee Weapons (2)') and used /mod for the dice string (for this example '/mod 2'). That allows me to click the skill to add the skill to the modifer box, then click the die roll on the attribute list to make my test.
This version includes the torg dice commands in the extension itself, but they can be disabled if you are using a version of MoreCore that already has them. Just remove or comment out the appropriate lines in extension.xml and /graphics/graphics_icons.xml. You'll also notice that the only 3D dice on the table are the d20 and d6. You can still get results for other dice using the /dice command in the chat window. This returns the appropriate random number, without the graphic dice.
The attached file has the scripts I mentioned, my sketchy Torg:E theme, and the changes to the character sheet. This is my first try at an extension, so you may find some issues.
UPDATED: 4/27/2018 19:16 EST (updated the extension to add Torg Eternity logos to charsheet and options menu, updated some sidebar buttons, added screenshot)