Is there an option or extension for Henchment? I.e. Extra's that get the wild die?
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Is there an option or extension for Henchment? I.e. Extra's that get the wild die?
Use effects to do this: https://www.fantasygrounds.com/wiki/...Worlds_Effects
You can achieve this by making the NPC WildCard and adding following Special Ability:
where the Effect is expressed in Ability's description field.Code:Henchmen
[Wounds -3]
The Right Hand Man can be done by adding Special Ability to non-WildCard NPC:
Code:Right Hand Man
[Wounds =3]
Thanks is the T supposed to be there on henchmen?
No it was not :)
This is handy, thankyou.
Is there any easy way like this to give a Wild Card a different die? Eg. d4 or d8, instead of a d6?
See "Wild Card" in the Common Sheet section here: https://www.fantasygrounds.com/wiki/...haracter_Sheet
Right click on Wild Card icon, select "Set default Wild Die", pick die you want to use. Alternatively you can define different Wild Die for each trait separately, to do this, right click on trait, select "Modifiers" and drop any Die you want to "Wild Die" field. You can also do this with effects, for instance
[Shooting +1wd]
would increase your Shooting trait's Wild Die by one die type
Oh wow, this is some really good functionality. I don't think this was in the last time I ran a SW campaign.
Thankyou Ikael and Trenloe for the replies, and the awesome coding. :)
They've been very busy putting shiny new tools into the Savage Worlds ruleset. ;)
They really have, Ikeal and the rest of the team are awesome!