Hex Grid and Token Facing
Howdy, Folks!
I can't believe I've not noticed this before, but today I realized that if I import a gridless battlemap, use the FG tool to add a hex grid, then drag a token onto the map... the token faces the six hex "points" when rotated, it doesn't face the hex "sides." Is there any way to change that behavior? As-is, two tokens in adjacent hexes are never actually facing one another, and quite a few (optional) GURPS rules rely on proper facing.
Thanks,
(I'm hoping to actually run my first game in the next few weeks, so I may be popping by to pick the hivemind more. I'm looking forward to it!)