Changing Only The Frame Of An Existing CoreRPG Windowclass
Hi Guys,
A quick Q: if I just want to change the frame of a CoreRPG Windowclass in a child Ruleset, and renaming the source image is not an option, do I need to include the entire windowclass definition in the new Ruleset or is there someway I can use a "merge" technique (similar to templates) and only include the new frame code? Sample code follows:
Existing Code
Code:
<windowclass name="existingwindowclass">
<frame>utilitybox2</frame>
{Other Relevant Code Here}
</windowclass>
New Windowclass Code (I hope)
Code:
<windowclass name="existingwindowclass">
<frame>utilitybox3</frame>
</windowclass>
Cheers