Would the time slot work in general, just not this week?
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Would the time slot work in general, just not this week?
I've set up a calendar entry starting the 18th Nov. I'll add a link for voice to the GM announcements once I have something set up.
Calendar: https://www.fantasygrounds.com/calen...ex.xcp?id=3256
I'd be very interested (I loved a FGCon game you ran a few years ago). But, after having Sundays free for ages, I'm now busy Octboer 18th and 25th. But then free again after that. I'll keep an eye on this thread to see when you play and if there's a chance for me to join (depending on space and your permission of course!)
The time slot is good depending on the weekend. I could do Nov 18 but Nov 25 is a family holiday. (I can also log in Nov 11 in this time slot.)
Would you want us to make up characters beforehand?
I can't do tonight. We can skip the 25th if the majority can't make it.
Ideally, unless you need help creating the character. Azrapse's character builder, linked in the useful links GM announcement is pretty good at guiding you through the process. I'll start with going through the character sheet in the ruleset, where the information goes and how it works.
Just found that character creator. Pretty slick. Here’s the link for easy reference: https://azrapse.es/tor/sheet.html
I assume you want us to stick with the starting cultures? I’ll make a Woodman of Wilderland, a wanderer who can heal and make campsites on the trail as hospitable as home.
Update: Done! I've used this nifty tool and it eases the character creation process. Next up: find a portrait and choose a name. I'll poke around for collections of Tolkein-styled character portraits... referrals welcome.
FYI-- needs a name but I successfully used this tool. I've got this saved as code so can edit (I think) as needed. I've only skimmed the character creation rules so can't claim to understand the mechanics (but I'll read them more closely in the coming days). This is a character chose for roleplay and inspired by the feeling of vast wilderness and journeying that The One Ring evokes.
Concept: Wanders the lands near and under the eaves of Mirkwood. Makes a hospitable home in the wild for travel companions he befriends, with food, song, healing, and wayfinding.
Couldn't find portrait treasury but here's a couple that will do:
https://www.fantasygrounds.com/forum...chmentid=25278
https://www.fantasygrounds.com/forum...chmentid=25279
Here are stats:
Quote:
Name: [Not yet named.]
Culture: Woodman of Wilderland Standard of Living: Frugal
Cultural blessing: Woodcrafty
Calling: Wanderer Shadow weakness: Wandering-madness
Specialities: Fishing, Herb-lore, Folk-lore
Distinctive features: Cunning, Patient
Body: 3 Heart: 5 Wits: 6
Body (favoured): 6 Heart (favoured): 7 Wits (favoured): 7
-Common Skills--Weapon Skills-
- Awe: 0 Inspire: 1 Persuade: 1
- Athletics: 2 Travel: 1 Stealth: 2
- Awareness: 2 Insight: 1 Search: 1
- Explore: 3 Healing: 3 Hunting: 2
- Song: 2 Courtesy: 1 Riddle: 1
- Craft: 1 Battle: 1 Lore: 1
-Rewards-:
- Long-hafted axe: 2
- Spear: 1
- Dagger: 1
- Bow: 1
-Virtues-: Herbal Remedies
-Gear-
- Long-hafted axe damage: 5/7 edge: G injury: 18/20 enc: 3
- Spear damage: 5 edge: 9 injury: 14 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Bow damage: 5 edge: 10 injury: 14 enc: 1
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 6 Fatigue from Travel: 0 Total Fatigue: 6
Hope: 15 Starting Hope: 15 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Screen shot of initial session!
https://www.fantasygrounds.com/forum...chmentid=25330
Some screen shots of session two! The game session captured Middle-earth brilliantly.
Valarian, thank you again for hosting!
https://i483.photobucket.com/albums/...ps0aly7qjb.png
https://i483.photobucket.com/albums/...psypsglrhm.png
Attachment 25440
Attachment 25441
That is a beautiful looking game.