you are correct. They appear to be a dash of some sort, longer than the minus sign. If i change them before i generate, it comes out fine.
you are correct. They appear to be a dash of some sort, longer than the minus sign. If i change them before i generate, it comes out fine.
sorry if my english sucks :(
You are fine. I posted just after you, and hadn't seen your post...but, we both saw the same thing. :)
This looks like an awesome extension... I can't wait to check it out.
@jboyd4650
The attack line in the statblock you posted earlier is positive and uses a d4 rather than a d3, did the attack line come from the same stat block? I just want to see the statblock that caused this so I can fish out the unicode right quick.
here is the stat block as copied from my source (pdf)
it is also, what i drop into the CGenCode:Yargin Balko CR 1
Male human expert 2
LE Medium humanoid
Init +1; Senses Listen –1, Spot –1
DEFENSE
AC 13, touch 11, flat-footed 12
(+2 armor, +1 Dexterity)
hp 9 (2d6+2)
Fort +1, Ref +1, Will +2
OFFENSE
Spd 30 ft.
Melee dagger +1 (1d4/19–20)
Ranged acid splash +2 touch (1d3 acid) or
alchemical item +2 touch (varies)
TACTICS
During Combat Yargin prefers to use his wand of
acid splash in combat, but since he needs to roll
a 13 to activate it with a Use Magic Device check,
it’s prone to failing him—each time it does, he
erupts into a loud burst of profanity, shaking the
wand in frustration. Once he fails the third time
to use the wand, he gives up and switches
to thrown vials of acid and tanglefoot
bags. He’s deathly afraid of melee
combat, and fights with his dagger
only if cornered.
Morale Once he’s used up his alchemical
items and his wand has failed him three
times (or as soon as he takes any melee damage at
all) Yargin shrieks in panic and attempts to flee to Gaedren’s side
to warn him. That he might inadvertently lead Gaedren’s enemies
right to him doesn’t cross his mind in his panicked state.
STATISTICS
Str 10, Dex 12, Con 13, Int 11, Wis 9, Cha 8
Base Atk +1; Grp +1
Feats Point Blank Shot, Skill Focus (Use Magic Device)
Skills Appraise +5, Craft (alchemy) +5, Disable Device +5, Forgery
+5, Knowledge (arcana) +5, Search +5, Spellcraft +7, Use Magic
Device +7
Languages Common, Gnome
Combat Gear wand of acid splash (28 charges), acid (3), tanglefoot
bag (2), thunderstone; Other Gear leather armor, dagger, light
crossbow with 10 bolts, garnet amulet worth 100 gp, key to
cabinet in area A7
i hope it helps, i have had quite a few work (with negative numbers, and dashes) so it may be the format of the type in the text. It is a minor thing when you get most of the stat block right, and usable.
That's weird, when I dropped that in, it parsed perfectly fine:
attack
full attackCode:dagger +1 (1d4/19-20) or acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies)
log:Code:dagger +1 (1d4/19-20) or acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies)
I feel like I'm missing something here, can someone else check that block (after aligning)?Code:[1] parseAttacks (melee)dagger +1 (1d4/19-20)
[1] parseAttacks (ranged)acid splash +2 touch (1d3 acid) or alchemical item +2 touch (varies)
[3] dropIter (dropping iteratives) : dagger +1 (1d4/19-20)
[3] dropIter (dropping iteratives) : acid splash +2 touch (1d3 acid)
[3] dropIter (dropping iteratives) : alchemical item +2 touch (varies)
So I think I have followed the instructions (twice) and the CreatureGen is not showing as an extension on the FG Launcher page. Any suggestions for troubleshooting? I've checked to be sure it is in the correct folder. Tried both Win10 native zip, and 7-zip to created the ext file in case the compression format was an issue. Not sure what to check next.
make sure you are only rezipping the following
.gitignore
\cgen
CONTRIBUITORS
extension.xml
LICENSE
README.md
and rename .zip as .ext
Someone also suggested copying the extension over as an uncompressed folder, which seems to have done the trick. I'll fiddle around some more to see if I can get it to work as an .ext file too.