I've finally learned most of what I need to know to code effects in Fantasy Grounds for running my Rise of the Runelords game, however the code for all these effects really starts making the combat tracker a right mess.
With this stuff cluttering the combat tracker everywhere.
Big Game Hunter; IFT: SIZE (>=L); ATK: 1; DMG: 2 Sneak Attack; IFT: CA; DMG: 1d6
First, I'm looking for a good way to have these effects applied without all the code showing. Something like Smite Evil is going to be a long piece of code. I can code this if I need to, but there's an awful lot of information to learn to wrap my head around coding cold. All I really want is to just hit these conditions in a simple format.
Second is for the abilities that are suppoed to be "Always on" in the first place. Heaping these as individual effects is just nuts. Any help being able to code just one "effect" entry that applies all the relevant permenant effects into one simple entry for the Combat Tracker would be wonderful.
Racial and favored enemy bonuses on combat rolls and such would really start exapnding the combat tracker.
Hopefully this won't be too daunting a task for a newbie GM, but having to keep track of so many effects in a combat tracker would make it harder to see what is and isn't supposed to be up at the time.