Originally Posted by
Gwydion
No problem and thanks again for creating this! Here is the console info:
Runtime Notice: databasenode = { combattracker.list.id-00001.wounds }
Runtime Notice: s'label:ATK: 1d4; SAVE: 1d4; (c)'
Runtime Notice: s'nSource:source_name;path:combattracker.list.id-00002.effects.id-00001.source_name'
Runtime Notice: s'nEffect:id-00001;path:combattracker.list.id-00002.effects.id-00001'
Runtime Notice: s'source:'
Runtime Notice: s'nSource is nil, trying to get .parent.parent.parent.path'
Runtime Notice: s'effects:effects;path:combattracker.list.id-00002.effects'
Runtime Notice: s'character:id-00002;path:combattracker.list.id-00002'
Runtime Notice: s'source:combattracker.list.id-00002'
Runtime Notice: s'source:combattracker.list.id-00002'
Runtime Notice: s'v:id-00002;path:combattracker.list.id-00002'
Runtime Notice: s'label:ATK: 1d4; SAVE: 1d4; (c)'
Runtime Notice: s'nSource:source_name;path:combattracker.list.id-00002.effects.id-00001.source_name'
Runtime Notice: s'nEffect:id-00001;path:combattracker.list.id-00002.effects.id-00001'
Runtime Notice: s'source:combattracker.list.id-00001'
Runtime Notice: s'source:combattracker.list.id-00001'
Runtime Notice: s'v:id-00001;path:combattracker.list.id-00001'
Runtime Notice: databasenode = { combattracker.list.id-00001.wounds }
Runtime Notice: s'Lost HP'
Runtime Notice: s'DC:10'
Runtime Notice: { s'shortcuts' = { #1 = { }, #2 = { } }, s'type' = s'concentration', s'description' = s'[CONCENTRATION]', s'slots' = { #1 = { s'metadata' = { s'aDice' = { #1 = s'd20' }, s'sSource' = s'', s'nTarget' = #10, s'sType' = s'concentration', s'bSecret' = bFALSE, s'nMode' = #0, s'sDesc' = s'[CONCENTRATION]' }, s'dice' = { #1 = s'd20' } } } }
Runtime Notice: { s'aDice' = { #1 = s'd20' }, s'sSource' = s'', s'nTarget' = #10, s'sType' = s'concentration', s'bSecret' = bFALSE, s'nMode' = #0, s'sDesc' = s'[CONCENTRATION]' }
Runtime Notice: { s'sDesc' = s'[CONCENTRATION]', s'aDice' = { #1 = { s'result' = #18, s'type' = s'd20' } }, s'nMod' = #0, s'sSource' = s'', s'sType' = s'concentration', s'nTarget' = s'10', s'nMode' = s'0', s'bSecret' = bFALSE }
Runtime Notice: nil
Runtime Notice: nil
Database Notice: Campaign saved.
Runtime Notice: databasenode = { combattracker.list.id-00001.wounds }
Runtime Notice: s'Lost HP'
Runtime Notice: s'DC:10'
Runtime Notice: { s'shortcuts' = { #1 = { }, #2 = { } }, s'type' = s'concentration', s'description' = s'[CONCENTRATION]', s'slots' = { #1 = { s'metadata' = { s'aDice' = { #1 = s'd20' }, s'sSource' = s'', s'nTarget' = #10, s'sType' = s'concentration', s'bSecret' = bFALSE, s'nMode' = #0, s'sDesc' = s'[CONCENTRATION]' }, s'dice' = { #1 = s'd20' } } } }
Runtime Notice: { s'aDice' = { #1 = s'd20' }, s'sSource' = s'', s'nTarget' = #10, s'sType' = s'concentration', s'bSecret' = bFALSE, s'nMode' = #0, s'sDesc' = s'[CONCENTRATION]' }
Runtime Notice: { s'sDesc' = s'[CONCENTRATION]', s'aDice' = { #1 = { s'result' = #7, s'type' = s'd20' } }, s'nMod' = #0, s'sSource' = s'', s'sType' = s'concentration', s'nTarget' = s'10', s'nMode' = s'0', s'bSecret' = bFALSE }
Runtime Notice: nil
Runtime Notice: nil
Script Error: [string "scripts/ConcManager.lua"]:359: attempt to index local 'rTarget' (a nil value)