Has anyone done any work on this?
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Has anyone done any work on this?
Not that I am aware of. Doug did reach out to the community for a developer but as far as I know there were no takers.
Thank you for getting back to me so soon. It is a shame that there were no takers. I know there would be plenty of players.
I'm really intrigued by this, but I just got the PDFs and have to read them first. And then we'll see if my current excitement survives making a character sheet with all those skills that are there :)
Can we disable the poll feature? Or perhaps there is a way to turn off threads so we don't get false new posts every time someone responds to a poll.
Ok. Thanks.
It looks as though there is some interest in The Dark Eye rule set.
We have a group now.
https://www.fantasygrounds.com/forum...hp?groupid=139
Without that number being +100 and preferably significantly higher there isnt a lot of impetus to build a full ruleset...
And good work on getting a crew together!
I don't know, it's big enough in Germany that dual speakers might want a official ruleset and book.
Realistically it probably will not happen but, I will not let that stop us.
MoreCore looks like the way to go. I have no programming skills so I need a simple option.
The dark eye is a cool setting. I suspect it would be a big job to bring it to FG though.
Yeah, but from what I've read so far I feel like it should be possible to make decent automation for it. I'm already working on a ruleset, but it's not going to happen overnight. The nice thing is that there is (or at least was) a publisher interest so there is potential to make it really sexy.
Actually I originally wanted to make an Eclipse Phase ruleset, but the second edition is coming out this year so I think it's better to wait.
Bringing the PM back into the thread so we can have others run their eye over the mechanics an interpretation too.
Quote:
Originally Posted by damned
So an Attribute check you roll under your attribute with modifiers. Are there degrees of success?Quote:
Originally Posted by damned
For a Combat roll you are rolling 1d20 where do you get your modifiers from, what are some examples, and what is your target number?
For a Skill check you Sum 3x Skills and must roll under on 3d20. Do modifiers apply here too? How do you track those skill points that you use to buy off? Do they replenish? Then you have the table for Skill Points left over on a roll - are these degrees of success (and failure)? Do these skill points have any relationship with those that you are using to buy off?
From how I understood the rules:
attribute check: roll under attribute on d20 (compressed percentage essentially). No degrees of success, but you have critical succes and failure (called botch) on 1 and 20 with confirmation rolls.
combat rolls are the same, but you are rolling against derived stats - your attack, parry, dodge, etc.
skill check are tricky. Every skills is tied to three attributes and you have to make three attribute checks, that's the 3d20. If one of them fails, you can use your skill points in that particular skill to buy points on the roll. How many skill points you have left unused at the end determines the degrees of success, this is for skill checks only (please correct me if I'm wrong). Crits and botches work differently due to the number of dice involved. You don't make confirmation rolls, but instead look at the number of 1s or 20s you rolled.
All correct but there are confirmation rolls on crits and botches. There is a variant rule to ignore confirmation rolls to speed up game play.
Ok this is good we are getting closer.
Nemori please explain the confirmation on 1/20 mechanic.
Derived Stats are... derived from what?
So with the Skill roll I have to roll under each of my stats with the corresponding dice?
So Im using Strength 14, Intuition 11, Courage 8 and I roll 10, 12, 14 I have a success by 4, a failure by 1, a failure by 6?
I can then "spend" 1 Inituition point and 6 courage points to succeed?
Then I total my remaining points in those - 14+(11-1)10+(8-6)2 = 26 so I get a level 6 success?
Im sure Im not getting this right....
Also is it Roll Under or Roll Equal to and Under?
Here is a draft roll demo for the Attribute Check...
You click the Attribute and a Difficulty if necessary and then you click the Attribute Check.
Attributes are stored into Modifiers as is the Difficulty.
Then you do the Attribute Check which rolls 1d20 and compares it to the SUM of the Modifiers to determine the result.
https://www.fantasygrounds.com/forum...chmentid=22292
Attachment 22292
The confirmation rolls work the same way as in Pathfinder - you roll again to see if you succeed or fail.
So if Geron is attacking with an attack of 14: he'd critically succeed if he rolled 1 and then 10 for example.
If Geron wants to, let's say unwind in a tavern, he's going to use his Carousing skill which is tied to Sagacity/Constitution/Strength. His Carousing is 5, SGC 10, CON 12, STR 13.
Let's say he rolls 13,10,5. He succeeds on all of those, except Sagacity, probably got a bit carried away and started ordering shots. However he can (and should) spend use the Carousing points to make up for the failed roll, he uses 3 points to get the roll down to 10, leaving him with 2 points of carousing. Which does qualify only for 1 QL. He didn't lose his face in front of his buddies, but he didn't impress anyone either.
Modifiers are applied to the all three attributes at the same time and skill points are 'spent' only for this roll.
Edit: I forgot to add that the QL (Quality level, degree of success) is calculated from the unused skill points. So there is no difference between rolling 2 and 8 (if both succeed). Rolling super low doesn't give you awesome QL, that is ultimately limited by your skill level. ie. apprentice craftsman is not going to make a masterpiece no matter how hard and how many times he tries.
If there was a modifier on this roll would that also apply to the confirmation roll?
And I assume for a botch you would roll a 20 and something over 14?
Ok so you do actually have Skills as well as the attributes they are derived from.Quote:
If Geron wants to, let's say unwind in a tavern, he's going to use his Carousing skill which is tied to Sagacity/Constitution/Strength. His Carousing is 5, SGC 10, CON 12, STR 13.
Let's say he rolls 13,10,5. He succeeds on all of those, except Sagacity, probably got a bit carried away and started ordering shots. However he can (and should) spend use the Carousing points to make up for the failed roll, he uses 3 points to get the roll down to 10, leaving him with 2 points of carousing. Which does qualify only for 1 QL. He didn't lose his face in front of his buddies, but he didn't impress anyone either.
Modifiers are applied to the all three attributes at the same time and skill points are 'spent' only for this roll.
The Skill point spend pool is from the Skill itself and you dont lose (either temporarily or permanently) the skill points when you spend them.
You would I assume always spend the skill points if you fail a roll? There is no advantage if the points are not actually used/consumed/deducted?
Danke.Quote:
Edit: I forgot to add that the QL (Quality level, degree of success) is calculated from the unused skill points. So there is no difference between rolling 2 and 8 (if both succeed). Rolling super low doesn't give you awesome QL, that is ultimately limited by your skill level. ie. apprentice craftsman is not going to make a masterpiece no matter how hard and how many times he tries.
Where do parry, melee, dodge (combat skills) come from?
Dayson+ are you in agreeance with the above?
Correct.
I guess you could fail on purpose, but then there's no need to roll :)
You have 8 attributes - that's the Courage, Intuition, Sagacity and what not. Skills (which includes also combat techniques and spells) and derived characteristics - those have a base value determined by your race, attrributes or skills in case of attack/parry and are modified by various advantages/disadvantages/special abilites you take.
Combat technique is the combat skill for the weapon you're using - e.g. Fencing Weapons for a Rapier.Quote:
Originally Posted by CoreRules
https://www.youtube.com/watch?v=mk1hiPp2nlI
The GM has about 20 years playing the game. So, I trust her knowledge.
ianmward and I stuck our outrageously good looking heads together today and we have come up with this so far...
Basically for an Attribute Check you clikc teh Attribute and then you click the Attribute Check.
For a Skill Roll you click the 3 Attributes and then you click the associated (or *generic) Skill.
Feedback required...
https://www.fantasygrounds.com/forum...chmentid=22318
Attachment 22318
On first blush, it looks like you have it.
Lol
You forgot my beard you blimey englishman!
I almost summoned you for help but I couldnt afford the beers!
lol, this is priceless :)
Wow
Hi Team.
Do you have the CHARLETTERS for TDE5 finischd for MORECORE ?
my Problem is the German DSA5 (TDE5 ) version and the NPC letters havnt Live ore any Settings for Spells Like in The MORECORE version....
how can i make the Char Letters from DSA5 betaRuleSet (TDE5 ) to MORECORE....
I have so many items in the DSA5betaversion and cant make Nice NPC and in MoreCore my Problem is The Char letters.
did some Spezialist from your team done this ?
and maybe you can help me .
I hope so.
cu
Here Some IMAGES and i hope thahts shows you my Problem.
The MoreCore needs The Char ore The DSA ruleset need the NSC (NPC) extension.
I cant do this because i dont understand how i can do it.....
The MoreChar Char letter.
https://media.discordapp.net/attachm...452&height=634
The More NSC - ( i Need in DSA )
https://media.discordapp.net/attachm...NSC-Letter.PNG
DSA- Here you see The NSC options in DSA. Theres no options 4 the NSC Like in the MORECORE nsc options.
https://media.discordapp.net/attachm...134&height=593
The CHAR LETTER for DSA a lot More options. Thats i Need in MORECORE ore i NEDD The NSC in DSA
https://media.discordapp.net/attachm...528&height=634
Hola Demus Opalium - Im sorry Im not really sure what it is that you are looking for?