Sorry to ask this but is this going to be a paid ruleset or you will release it in the wild for free?
One more time, sorry if this is a stupid question :)
Big Hugs.
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Sorry to ask this but is this going to be a paid ruleset or you will release it in the wild for free?
One more time, sorry if this is a stupid question :)
Big Hugs.
Not a Stupid Question.
It's being done for Mongoose/FG so will be paid, but I'm hoping it'll be cheap as it's now the older set of rules, all depends on the license cost I'd think.
Hugs are most welcome, big ones more so!
I shall be adding a small tester adventure as well, as there isn't one in the rulebook, plus I'm trying to get a friend to draw some tokens for it as well....
Cheers
And I think you will have several buyers lined up when it is released.
That would be cool. As long as I get enough for a beer or 2 then I'm cool, it means I can bring my age old Traveller into this century!
Note that Beta players will be required, so I'll be asking FG how to go about this. I'm back in the groove in a few hours, going to make sure the rest of the Equipment can work by 'drag and drop' onto the updated Character Sheets. JPG sent me an easier way to filter gear so going to try that as well.
It's getting close, most formatting is pretty much done, just need to get scripting and that's just time...
Cheers
Thank you for your answer :)
With a work like that, you earned them (i mean the hugs) :P
Stay strong friend :)
Been super busy with work and personal life but had a few days back on this.
Equipment is now 95% done. All data is entered (just a few niggles but nothing major) and looks like the data structure all works.
Here are some screen shots.
Attachment 14222Attachment 14223
All the equipment can be dragged and dropped onto the character sheet and all Weapons/Armour get listed on the front of the sheet. All pop-up windows (via Shortcuts) are pretty much done, doing some final edits on these (you may notice the Dagger has 2 lines for example), but it's pretty much there.
I'm also deciding on how best to let you add custom weapons/armour, I have an idea as the data structure has a 'RecordType' - 1 indicates Armour, 2 - Augments and so on until 10 - Weapons. Like Mass I might make this appear for you to edit.
Sorry this is taking so long, this is my first ruleset for FG (the first of many) and I hope that people will like it. I don't plan to run away and I hope to update it, as I'll be working on the new edition post this and plan to re-use a lot of it.
Still there's stuff to come, but Beta time is getting closer.
I'm working on Encumbrance. Whilst this won't auto affect skills/characteristic rolls (as encumbrance means nothing in Zero-G from a 'too much to carry point of view') it will show current mass carried and the characters maximum.
I've also started planning the Combat Tracker. I'm going to strip it right back to the basics so that I understand it 100%. I'm about to google a few videos of other systems, see how they function....
Cheers
MBM
Looking good!
Looking Good Can't wait to get a hold of it......
Will be putting my money into it.
Thanks chaps.
I've (once again) been away for work and had a birthday for my youngest over the weekend gone, so no real progress.
Encumbrance is 70% done. I'm calculating the weight of items, plus calculating the maximum however as the maximum can be increased by athletics skill checks then I'm not able to automatically get it to affect physical skill rolls... plus the way Traveller works, it's not that easy to know if a Skill roll is physical in nature that can be affected, ie picking a lock might use dexterity yet I don't see how carrying 2 extra KG would make that harder...
So there's going to be a status string, ie "Lightly Encumbered -1 DM".
I've also started on the Combat Tracker, it's in design phase still, but will soon be coding it.
Wow, love the work your doing! This will be super for our group of old pals.