Wow! Amazing. Thanks for sharing this!
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So, after seeing some great reviews if genesys I thought I would see if there is a ruleset in development on fg for it and what do you know, Trenloe & the community have already done it. Well done fellas!
*Removed
Nevermind. I think I figured it out. :)
I have a question about... at least I think it is about XML coding. The answer may be more complex than one sentence. So I want to test Genesys out with my kids and do a quick fantasy themed adventure. The free Monster Pogs are great for plopping something down. I know out of the gate none of those things work in the Star Wars EotE ruleset. They show up in the Modules section along with the SW Library.
I thought I would be smart and rename the MonsterPogs.mod to MonsterPogsGenesys.mod and I changed the defintion.xml to include a new name for the Pogs set (so as not to interfere with the original) and change the ruleset it works with to "Star Wars EotE" as well.
What did I do wrong or what silly assumption did I make? Alas, I am no XML expert. I know just enough to screw things up generally. LOL!
Oh my gosh. Well that really shows my unfamiliarity with the program. I was looking for them to show up in the Library for some reason. LOL! Thanks Trenloe! :)
I just bought some map packs from the store and can't use them with the current star wars/Genesys Ruleset :(. I wish I had the know how to update the ruleset to the current version of Fantasy Grounds. If I wanted to give this sort of thing a go does anyone know where I would start?
See if the Universal Modules extension works for this?