Fixed.
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As a general note, items do not have a description if unidentified and they should.
Rings can be rings and pearls can be pearls. Otherwise it gets hard as the DM to figure out what is not identified in the player list.
I do this all the time even for WotC modules. Usually somewhere in the description of the magic item there's a line describing what the item looks like and I always include a non id name too.
I fix stuff all the time in practically everything I do, because FG is a whole new medium so of course the paper designers didn't think of including a name for unidentified items, etc. If it's a (recent example) intelligent short sword +1 named "Banefoe" then I just put "short sword" for unidentified that way everyone in FG at least knows what the heck they're holding, and can choose whether to have it identified or not.
Just like at the table, you tell the players "you found a short sword" and they write "short sword" on their character sheet. They don't know anything about it yet.
We can't go creating brand-new stuff, no, but we are translating from one medium to another, and we do have permission to make account for the changes needed for the new medium.
I don't really consider adding "gem" or something similar in the unidentified field as creating new content. It is already a gem. That goes as making FG work well with the original content.
I am converting a bunch of material for sale now and they have NPC names and then "commoner" as the NPC type. I will make a copy of the SRD commoner and then rename it so in encounters it is named. For spy and such I edit the NPC traits and actions to take out the generic Spy and replace with the name.
There are times the developer says "fighter 4". That is not a standard NPC but I want the people paying for the module to be able to open and use it so I take guard and "level it up" a few hit dice and maybe one ability score increase.
Little things like that make a better experience for the customer.
All items have descriptions added. Resubmitting files to Smiteworks should be updated as soon as James can get to it.
Thanks. My group is 4 levels down and digging hard.
Not 100% sure how the turn resistance for the skeletons on that level are supposed to work. I might have given them advantage on attempts to turn as the ability.