I'm coming from the outside in this discussion, but I think people need to calm down, take a deep breath and read what is being said.
I'm really confused with your statement. The ABIL effect is there in the page referenced by Andraax:
https://www.fantasygrounds.com/forum...chmentid=24340
I think you need to calm down some and also read what the others in this post are trying to say. They're trying to tell you that Saving Throws aren't anything special requiring a different mechanic - saving throws are an attribute check, better known as a siege checks. If there are modifiers to be made to a saving throw ability check (siege check) you should apply it just like any other modifier.
From the "Saving Throws" section of the C&C PHB: "A saving throw is an attribute check. A player rolls a d20 and adds the character’s level and the appropriate attribute modifier. If the attribute related to the saving throw is a primary attribute, the challenge base is 12. If the attribute related to the saving throw is a secondary attribute, the challenge base is 18. The Castle Keeper determines the challenge level by such factors as the monster’s hit dice, the spell caster’s level or the level of the trap or poison. The Castle Keeper may also give bonuses or impose penalties due to circumstance and situation."
This is exactly the same as any other attribute check (siege check). This is why others are trying to tell you that there is no need for a completely separate mechanic for saving throws.
@Segin I'm sorry, but as a moderator I had to jump in here because you're coming across as overly aggressive - saying things "suck" and are "bolox", the example above of the ABIL effect and implying that people are stupid. Please moderate your tone and relax. You're having a discussion about something you'd like to be added into the ruleset and others are asking why this is needed as the RPG mechanic is covered already. Please discuss this civility and politely. Thanks.