Players modifying Effects
I play a wizard in a Rise of the Runelords campaign. We have recently swithched to SWPF, and are running on FGU.
I have found some issues, which do not occur when running D&D 5e on FGU. I would appreciate advice and insights:
1) Spells (powers have a duration). As a player I cannot modify the duration of spells (such as Detect Arcana).
2) My PC has the Concentration edge. But duration 5 powers do not show as duration 10, and as per point 1 I cannot amend.
3) If I accidentally apply an effect to my PC (or to another player), only the referee can remove the effect. Is this an option, bug or feature.
While I can see the logic of the game-master have more capabilties, it is fustrating if we cannot be autonomomous in managing our PCs.
I use the spells that come with the game guides, but there are times when I would like to create a custom power, and this was easy with FGU-5e, but seems hard on SWPF.