Hi Ryway09,
I've got 5E but not read enough into it as I'm keeping with my 4E 20th for the moment due to finding this excellent ruleset. My advice is to download it, create a test campaign, then run one window as GM and another as a test player and create a character. You'll see that you can put skills upto 12 but the resulting success rolls are not limited to Physical/Social etc. So you'll have to keep an eye on them.
You should also note that combat passes work different. If someone with Wired Reflexes got 3 passes they would get all 3, in 5E as far as I can remember, you take 10 of the rolled initiative as each pass is taken.
You could also find the some spells are different and so on, so I'd say play with it, see how well it copes with what you need and make a decision. As soon as I've learned how to make rulesets I think I'll give 5E a go.
Cheers
Col