Originally Posted by
DealBreaker
I realize I am treading dangerously close to thread necro-ing.... BUT wouldn't the most sensible solution for "effect lasts until the end of your next turn" or "1 round" effects be changed to "effect expires at the end of the initiative count cast in the following round".
To illustrate this lets look at a wizard casting color spray. Normally (i.e., initiative is not rerolled), the blindness effect would expire as the Wizard starts his/her turn on round 2. Without my suggestion and initiative being rerolled each round, if the wizards has a R1 initiative of 15 and casts color spray then on R2 has an initiative of 17 would mean the blindness effect did not last as long. With my change, the blindness effect would last until R2 initiative count 15 (potentially allowing a character to act after the wizard on initiative count 16 BEFORE the blindness expires).
This seems logically simple and I would be interested in playing around with a system like this, but my coding/programming skills are non-existent.