Ok, this is a quick approach to test a resizable charsheet for the CoreRPG:
Printable View
Ok, this is a quick approach to test a resizable charsheet for the CoreRPG:
Hmmm... quick testing yields unexpected results.
https://www.fg-con.com/wp-content/up...0/coreRPG2.jpg
I cant expand the character sheet still.
The ordering has now changed - going horizontal instead of vertical for the groups, and the group headings line up across columns - which is prettier but uses up more screen space!
But Im eagerly looking forward to v0.2!
By adjusting the order (using the number prefixes) I can get it to waste less space and it does look better I think... but Im still thinking that the loss of screen space could be a downside.
https://www.fg-con.com/wp-content/up...0/coreRPG3.jpg
press ctrl+left mouse over the char sheet to resize it.
Walah! That works!
I've changed the vertical fill behaviour to horizontal, trying to maximize the used space, but there isn't much difference...
version 0.2, even simpler, with the original vertical fill
thank you my friend.
so back to process.Die - for me - being able to add this or the current die+mod field as and where required in the front tab would be awesome.
Im not sure how the roll mechanism would be triggered?
https://www.fg-con.com/wp-content/up...0/coreRPG4.jpg
Also - with the ability to resize the sheet - I think your option of ordering sideways looks neater.
Another option to gain a tiny bit more space might be to remove the padding top and bottom on the group headings?
to trigger the die command I would create a button_icon to the right of the field, and call the processDie function in the onButtonPress() event function