Quote:
Originally Posted by
heruca
MapForge (the app) costs less than many CC3 symbol libraries. It's not like you'll be spending hundreds of dollars, as you did with CC3. Well, unless you get REALLY hooked and decide to buy EVERY content Add-On offered. But I figure the typical user will spend $25-$27 on the software, and maybe $10-40 on content Add-Ons. Some people will use MapForge without a license, and take advantage of the 9 free Add-Ons that will be coming out for it, so they'll have spent $0.
For that price I'd definitely consider picking up a copy. I like having multiple tools at my disposal.
Quote:
More free and commercial Add-Ons for MapForge will be announced during the 18 days that remain in the campaign. Should be a very decent selection, with a notable increase in modern-day and sci-fi content.
I've seen complaints that there is TOO MUCH content. Indeed, there is more than any one user should need. I provide more than that because there will be many users, each with different needs. But seriously, someone on Reddit said they'd pass on MapForge because it was too expensive if you got ALL the DLC. My response was that it's like complaining that it's too expensive to get EVERY app available for your smartphone. Who does that?!
Interestingly enough, I see this complaint A TON in the modern DLC era where it's common for AAA companies to only provide "complete" experiences when you purchase ALL of the DLC. Train Simulator is a perfect example of this. DTG never intended people to buy the over $1k of DLC.. just the addons that had the content they want. But people seem to be conditioned that they're "missing out" if they don't have it all. I've also seen this complaint leveled at Fantasy Grounds.
I agree.. it's dumb. When you release it might be worth making a very blatant point in your marketing material that buyers are indeed getting a complete program, and DLC is strictly for asset content that people want -NOT functionality. You shouldn't have to state it, but yea :/
Quote:
I think you may have missed the forest for the trees. Just because one of the only things that the prototype can do is make maps out of tiles, it doesn't mean that is the only thing that the finished MapForge application will be able to do. MapForge will be a full-fledge mapping program, like Dundjinni was.
I never actually used Dundjinni, so I don't have much of a frame of reference there :P.
I'll definitely try the fully featured program to see what it's capabilities are when you release.
Quote:
Thanks. Sorry that I forgot to include the full list of Hotkeys in an accompanying ReadMe (you can search the KS Comments for the hotkeys). The next version of the prototype will have that, or will have the hotkeys listed in-app.
I never even bothered to look at any documentation for it.. still managed to load it up and make a map in under 10 minutes. I think that says something about your UI design :).
Took me a couple of years to get comfortable with CC3 lol.
Quote:
That perspective effect is common in content produced by Lord Zsezse Works and Black Scrolls Games. It's not an inherent MapForge feature/effect. Just wanted to clarify that.
Gathered as much. But if they're available, I'm likely to use them :)
Quote:
Thanks so much for the feedback!
You're welcome. I look forward to playing around with the program when it's released.