I guess if your inputs were blocking it you would not have known! Thanks for sharing.
I guess if your inputs were blocking it you would not have known! Thanks for sharing.
This is a video about connecting Syrinscape to Discord which I found very helpful because it takes you through how to setup the discord bot. There are timestamps so you can just look at the start but the last part has how to Connect the desktop Syrinscape App to Kenku FM through the Virtual Cable and you could easily sub in the VLC player instead of the desktop app.
https://www.youtube.com/watch?v=ATdnf-KqbKg
This is off the Syrinscape Forum here: https://forum.syrinscape.com/t/ultim...ine-play/16723
Edit: typos :(
Thanks I'm sure that may help. I'll add to initial post for a more detaied bot creation video.
I was wondering if I'd find something in here about playing ambient and oneshot sfx through Kenku at the same time. Definitely seconding how nice having that functionality through FG would be; it was one thing I found cool about the Syrinscape integration. Though I definitely have a few more things to do, like checking on Direct X.
Am I missing something about Kenku FM saving current settings? Seems every time I come up in Kenku I have to remember to set that active input. Was hoping there is a way to just save it so whenever I come up in it its ready to go. But not seeing how.
Also saw Kenku FM had a remote for Http requests. Just wonded if VLC is actually even required if the Kenku FM can be managed directly like VLC does (middleman as the only thing the discord bot is talking with is kenku).
Also, not sure if anyone else is seeing this - but with pure VLC/Kenku and no syrinscape loaded anywhere on my machine - the FGU 5E triggers work sometimes and then don't and then do. It's very strange. I used to do some http driven applications and I know that those requests can be super finicky - at least 10 years ago anyway. If anyone else sees this weird behavior let me know. Seems in a new campaign with nothing in it I can't duplicate it - but one of my old test campaigns I use for testing extensions - triggers work then don't then work again - I have not seen a pattern except it seems the first one will fail and the latter ones will work - till they don't. With just the VLC extensions in 5E only. Also if you only every choose Yes on the URL accept box it will never not work. This is timing I think.
I told Tarks about the not playing sound randomly. He does a clear playlist first and I think that causes it to hang up sometimes. I am sure he will address it.
For sure when I was debugging (only ever answer YES to URL stuff) I saw an extra request on every single trigger. As you say - I think this is the cause of random strangeness in sounds not always triggering.
https://www.fantasygrounds.com/forum...1&d=1687528696
Not exactly the same here, but I thought I should mention. Maybe it's something I've done/have not done, but so far the only trigger I've seen work is the chat text. I tried to set for an Attack-On Hit trigger and it failed to play, but when I did the same thing as a chat trigger with the word HIT, it goes off.