Awesome :-D
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Awesome :-D
Just sent up a Hotfix... Upgrades do not have Cost, it snuck back in some how.
It would be awesome if the SPC powers also had the effects added like the SWADE powers.
Example SWADE:
Attachment 54965Attachment 54965
Because Supers has different levels a one catch all effect wouldnt work, my idea would be that it has a "fillable" part in the effect.
Example armor:
...While trying it out I found out it doesnt work quite as I hoped because the powers are locked, still you could drag the effect and adding the missing number would be faster than looking up how to create the needed effect.
Thanks for your great work
HI. Nice work!
But NPC's derived stats will need to be revised. Using the Crusader example, he has Parry 19, but automatically parry bonuses from Block and Holy Longsword are applied, increasing parry to 26 on Combat Tracker.
How about adding a warning in chat about the knockback rule? When an average character takes 20 damage the chat warns that the rule applies, for example.
Thanks. Might be better just removing some of the effects from the Combat tab on the NPCs. Since Crusader (as your example) is only Crusader with the Sword, his Parry is always going to be that high.
The knockback thing sounds interesting, and one day I might learn how to do it, but for now, players and GM will have to remember ;)
EDIT: Looks like only 2 NPCS had [effects] in their attacks. Removed those. The patch won't be for a couple of weeks though, doing some other stuff for Supers too, so will push it all up together.
I better re-iterate this - DO NOT run this with the extension "Feature: Super Powers Companion" run it with "Setting: Super Powers Companion (SWADE)" - the other one (for those with the old SPC) will cause some conflicts with the new SPC (SWADE).