Unbelievable. It's actually a typo in the written text. Glyrthiel / Glythiel.
Looking at my hardcover of the module, it should be Glyrthiel.
Thanks for the tips. I will try them out.
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Maasq,
Do you do *requests*? Is a stat block like below easy to parse?
Hobgoblin Regular
Medium Humanoid (goblinoid)
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Armor Class 18 (chain mail, shield)
HP 11
Speed 30 ft
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Str +1, Dex +1, Con +1
Int +0, Wis +0, Cha -1
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Senses darkvision 60 ft
Languages Goblin, Common
CR 1/2 (100 XP)
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Martial Advantage. Once per turn, the hobgoblin can deal an extra 2d6 damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.
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Actions
Longsword (melee) +3: 1d8+1 slashing, or 1d10+1 slashing if wielded in two hands.
Longbow (ranged 150/600 ft) +3: 1d8+1 piercing
Aside from the "----------------", I guess the +/- to attributes is problematic, instead of explicitly stating the stat?
The dashed lines are easy. The plusses and minuses I'll assume are stat bonuses, so I can guess the stats from that (I'll make them the even number that gives that stat). The actions look a pain in the morning stars... but fixable.
Is this from a whole bestiary? Or is it the same format across a number of the author's releases? If so, it is worthwhile adding a translator. If it is just for 1 or two monsters you'll be quicker deleting the dashes in Notepad++ and adding some stats instead of the plusses.
Grab a hold of me on Discord if you want and blether. Ideally I need a few NPCs from the same source to test.
Maasq
A whole mess of them.
https://www.giantitp.com/forums/show...-of-Doom-to-5e
Each link in the outline goes to a 5e conversion of each encounter. Encounters contain 4-5 statblocks that look like the above.
OK, once I have Spell Engineer working and I have done a couple of other things on NPC Engineer.
I've added it to the list at https://github.com/Maasq/NPC-Enginee...ture%20request :)
Maasq
Ran in to a bug where I've imported text, laid everything out, but can't save the NPC ?
None of the save settings are working - even to txt, html, etc...
Have no idea how to recreate it.
Never mind - if you have " " in the name, it won't save (like a nickname - in this case Maxine "Max" Osnette). Once I removed them from the Name and Description, it allowed me to save.
Thanks for all the good work.
I found just one little problem. (v1.0.3)
In FG my tokens don't display.
<token type="token">tokens/SOW npc/darkcreeper.png@SOW npc</token>
In the input folder there is a token folder.
But in the output folder and the generated zip, the token folder is missing.
Any idea?
***** Solved:
I'm just stupid. I forgot to check the tokens in the project.:mad::mad::mad:
Does lowercase "passive Perception" in NPC Engineer cause problems inside of Fantasy Grounds ?
Hi Stitched.
The first problem is a bug, and I'll get to work on that. It'll be a bug in every field except the description field. Good catch!
Second one is, as LordEntrails says, exactly the capitalisation that WotC and FG use. Personally I hate it, but stuck with what was 'official'! I haven't encountered any issue with it in the 6 months or so that NPCE has been parsing.
@TheGroo I've done it myself :)
It needs to be an option as not everyone wants tokens, and I don't want spurious code when people don't have them - this is why it is 'off' by default.
Maasq