That got it, thank you!
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That got it, thank you!
My breath weapon is having two issues:
It isn't rounding. Attachment 60899 Attachment 60900 Attachment 60901
I found a potential solution for this one. Not sure if there's a better way: Attachment 60902
Also vulnerability seems to only apply +2 from my breath weapon no matter what I roll, rather than 50%. Vulnerability does seem to properly apply the 50% if I use an electricity weapon though.
Related to my above post, it looks like it's splitting my breath weapon into half ability, half electricity damage. I don't know why it would do that, but it's causing the VULN 50% to only apply to half the damage being dealt.
That is how the damage is calculated. Damage is not factored as one bucket. It's separated into their own buckets. The rules for damage are presented in the core rulebook.
Can you point me to the rule where vulnerability is only applied to the dice, not the damage modifier? Is this for everything then? If I hit someone with a hammer, it's 1d6 bludgeoning damage and +STR strength damage? That doesn't seem right to me.
On page 241 of the CRB, ability damage is actual damage to your ability scores. I don't understand what this other "ability damage" is that FGU is calculating.
I took a second look and see that the "Ability" damage type is splitting the damage. It should split on kinetic and energy damage types with a second look. It will be part of the next update to the ruleset.
Range doesn't work. Starfinder maps can tell how far away things are, and weapons have a range increment on the stat sheet, yet no penalties are applied no matter how far away the target is. This seems to be a Starfinder-only issue since it works automatically in other systems in FGU.
It does not apply to the other default systems (5E, 4E, 3.5E, PF1), unless it has been added by an extension.
Regards,
JPG
It was never added into Starfinder as well. There was no mechanism built to handle such things when the ruleset was built and has always been handled manually.
Could you steal the code from Savage Worlds, as that one does in fact have ranged modifiers without any extensions Attachment 60949