Portraits have never been supported in import/export and have always had to be re-associated. I suspect that will have to be another enhancement. I think it's already on the wishlist... https://fg2app.idea.informer.com/
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Portraits have never been supported in import/export and have always had to be re-associated. I suspect that will have to be another enhancement. I think it's already on the wishlist... https://fg2app.idea.informer.com/
@Blackfoot,
Do you have the code you're working with posted somewhere?
@Blacklamb,
1. The export window list data type labels are not all uppercase in CoreRPG, and thus the Pregenerated Characters string shares the same casing. My guess is that the ruleset you are using overrides the data type strings to upper case them, and will also need to override the "library_recordtype_export_charsheet" string to uppercase that one to match.
2. The portraits are as LordEntrails responded. They've never been importable/exportable.
Regards,
JPG
@LordEntrails thanks for letting me know, I was thinking I was missing something, I'll look and see if it's on the enhancement list and if not add it.
@Moon Wizard I'll bug the rule set developer.
This is my first time trying to make a module seeing Pregenerated characters was enough to for me to try to modurize the Starfinder Society adventures that I have been just resetting between sessions and that will make it a lot easier to start a new one or move them between my computers.
Thanks, for the quick answers
I just updated to v3.3.6 however when I try to load my campaign I get this
Attachment 24146
Can you try deleting the CoreRPG.pak file in the FG data directory under the rulesets subfolder, and running a new update? Let me know if you need more detailed instructions.
Regards,
JPG
Ok fresh install now Im getting this when I try to load the sample campaigns
Attachment 24156
Local Group has Full control and the user is Admin