Thanks for being so quick on the response to my questions.
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Thanks for being so quick on the response to my questions.
Okay so...
Made a chain sound trigger, set to loop on itself. I.E. a circular chain.
THEN realized that it is a TERRIBLE idea to do so. Really not recommended.
Is there a fix for human stupidity that anyone is aware of?
Also is there a way to fix this issue?
EDIT: I have fixed the sound issue. Task manager kill all instances of Fantasy Grounds and then all instances of Syrinscape. Open Fantasy Grounds and Remove ALL traces of your mistake with a flamethrower.
Read the documentation.
If anyone has the cure for human stupidity im still interested.
Only by breaking the chain ie deleting one of the SoundEntries BEFORE it gets triggered.
Otherwise, shutdown (terminate, kill -9) FG and then do the above, or failing that you'll need to open up the campaign database and manually remove the SoundEntry XML data.
Oh, and perhaps slap yourself up the side the of the head :p
I plan to start using this, but have a question before I dump some time in it.
I'd like to make a custom URL sound library using DOE and a mimic program (found on the FG forums) to play the links in discord. This part I know how to do, however, I want to be able to have these available for all my campaigns (IE a module). With just a quick look, it seems possible to extract as a module, however only three options exist: Sound - AutoChat, Sound - Autosound, & Sound - Miniboard. If I click all these for my export, will this also export the Sounds & Setup tabs when I activate the exported module in another campaign?
If so, then I can just keep editing and exporting the module setup and using it in any campaign I run (I run quite a few 1shots).
I'm not certain this can be done. In order for you to be able to retain files from one module to another, sound files would have to be saved into the campaign itself. Currently, when you set up links in a campaign, it allows outside sound files to be opened. When you save the module, it will retain the link markers but you'll have to relink it whenever the module is reloaded, because those sounds won't exist in the new version of the campaign, and the module won't retain the location information that tells it where the sounds come from. At least, that's been my experience when trying this. It's been a while since I did it, though, and perhaps something was updated in FG or the extension.
Dulux needs to weigh in.
No, but you won't need them - use the Sounlinks on the MiniBoards: that's one reason the MiniBoards were created.
The DOM SoundLink Module (mentioned (previously) a few posts ago and available from the DM's Guide) is basically exactly how/what you want to set up. It consists of a bunch (over 4000) of MiniBoards each with a Soundlink to one of the existing Syrinscape 1-Shots Sounds and/or Moods. The Fantasy Grounds Sounds Module by Rob2e (also available from the DM's Guide after Rob arranged for an appropriate license) is basically the same - although he used a smaller set of 5E-specific SoundLinks attached to ChatSounds instead of MiniBoards.