A way to fudge die rolls with the rolling animation
I am a big advocate for the DM to be able to fudge rolls. Now I know this is hotly contested by some but my intention is make story lines flow my way, NOT to control every roll the players make. In fact, I do have an extension that makes the players roll what I want BUT the preset number shows up as the final text number and the 3D dice display what they actually roll, and the players can see the difference. Within my own group, my players know I do this and trust me to do it for story purposes only. Also, the only solution I have to do this is that I have the players black out the text numbers on the dice themselves, then they can't see the difference between what I preset and their actual roll. And I know the dice tower can be used but it's not quite the same. In my view, it's just as suspicious to ask the players to roll in the dice tower, because then they know the DM has their own intent. This idea would have the player's never suspecting when I preset a number...
I know the die rolls are physics based, but is it possible to have NO number assignment on any of the die sides but make it look like they do but perhaps blurred? Then when the dice finally land, the number that the DM chose comes into focus. Could this be done in Unity?