Player Mapping in Fantasy Grounds
One of the key components of old school play was that the players had to map their way through the dungeon, hoping not to get lost in winding passages and cavernous ruins. With the virtual tabletop being what it is, i am wondering how to go about this. The players should be able to all see the map they make, but I do not want to give them the map. I can use discrete battlemaps for any individual room in which a battle occurs or something else makes it important to know exact placement, but I am trying to run this game as close to the "old style" as possible.
Thanks.