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Traveller (Mongoose Publications version)
Greetings all,
I've been working on the Traveller Core Rulebook for a little while. It's my first go at a Ruleset and so has been a large learning experience which has been seen with the many questions I've been posting!
Earlier today I completed the character sheet and all the scripting - that's ready now for testing and I'll be running a testing game session within a few weeks.
Attached are some screen shots of it, based on the CoreRPG ruleset and skin.
Damned has been kind enough to offer to make a skin for the ruleset, so the character sheet might move around a little.
So at this point I'm working on transferring the rules from the rulebook into FG. Hopefully once I've got Par5e behaving it'll be a lot easier than hand coding (I suspect I'll have to hand code some parts).
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I also plan to create an example scenario that I'll attach to the Ruleset so it can be played off the bat (as they say).
What's left? A fair bit but here's a short list.
1. Create Core Rulebook and Space Craft Modules (Core rulebook underway)
2. Think about Encumbrance - it's a Dice Modifier in certain circumstances for certain skills...
3. Add Advantage and Disadvantage buttons to the desktop (like D&D 5E have)
4. NPCs character sheets
5. Combat Tracker
6. Check all dice show target number of 8, and show SUCCESS of FAILURE
7. Anything else that comes up in play testing!
I'm happy the character sheet is done, as a lot of the game is run via the skills, it's all automated from the sheet.
I'll keep this thread posted as I cross off the above lists. The Core Rulebook will take a fair bit of time, there's a lot of tables.
Cheers
Colin