Selecting Race - bugbear, class - wizard, and selecting 2nd cantrip will always result in console error...
[11/29/2023 1:01:50 PM] [ERROR] Script execution error: attempt to compare two userdata values
Printable View
Selecting Race - bugbear, class - wizard, and selecting 2nd cantrip will always result in console error...
[11/29/2023 1:01:50 PM] [ERROR] Script execution error: attempt to compare two userdata values
I can't reproduce this. Any other steps other than selecting class/race/spells that need to be considered?
Don't see how you can't duplicate it. No extensions.
https://www.fantasygrounds.com/forum...8&d=1701287820
If you tell me your not in TEST (as this post is in Laboratory) I'll have to thwack you on the nose with a rolled up wet newspaper...
OK, I can replicate now; seems like there was an update which I hadn't noticed. So whatever was updated most recently seems to be causing the issue.
Also it doesn't seem to matter what race is selected.
Yeah the whole thing is being rewritten... again. I only noticed as I have an extension I had to spend 6 hours modifying to get working again. Just wanted to test it all out from start to end when i blew up - then ran campaign with no extensions and still blew up.
I have a fix pushed for review. It will be available with the next TEST build.
I have pushed the new Test build.
Regards,
JPG
No more crash but after I select wizard - 3 cantrips and 1 level 1 - selecting the cantrip or 1 buttons give me the wrong results. I've seen 2 pop up on cantrips - and other random combinations of the 4 things I've selected. That's assuming the cantrip list and level 1 list presented to me were correct which I think they were.
I suggest testing actually creating something all the way through that uses the most stuff you present - high elf on races - wizard and spells - not sure what class and race equipment is as I never seem to see any in my data sets but that may just be me. But I'd check it all the way through a creation.
From what I have read, you are not seeing the filtering buttons working correctly on the known spells?
I tested each spell casting class and was not able to replicate the filtering buttons acting in that manner. I did however remove the new sorting function to ensure that is not the issue as that is the only new bit of code.