Advanced Effects Question.
I'm looking for a way to actually have things like weapon specializations and weapon focuses into account.
Sort of an effect such as:
(for weapon focus)
Case [weapontype]
when longarms
atk = +1
when shortarms
atk = +1
end
Something like that has to be possible.. And if so.. where exactly would you put it. like how could you put that into effects.
Or is we could get a Weapontype Condition
If [weapontype] = longarms
atk +1
And then we could just make basic little effects like
If [weapontype] = longarms
atk +1
If [weapontype] = small arms
atk +1
If [weapontype] = grenades
atk +1
or whatever