Originally Posted by
Morenu
Please bear with me, I am trying to come up with something so my DM can focus on campaign and not mechanics.
My DM is trying to come up with options for critical hits to be a bit less deadly. right now if you roll a critical based on the weapon crit range, then do the second crit role and "hit" it will basically do double damage (or more) of weapon and all modifiers (STR, weapon specialization, power attack...) but not sneak attack or something like flaming weapon, per PF rules.
He would like to keep the option to use or not use the second crit roll check, but also have the option to only double the weapon damage, not the other bonuses (how 5e does it).
being new to PF, he was watching the Archer punch holes in things (they rolled 3 crits over 2 rounds for over 100 damage).
is this even feasible? is there any coder I could "commission" to code it for the community (I looked at learning to code lua and it is way too much for me for now).
He is actually more concerned about some of his creatures 1 hit killing the 7th level party due to crits.
Anyway, any thoughts are welcome.