This contribution has been removed by the author due to a disagreement with the change to the contributor license enacted by Smiteworks.
https://www.fantasygrounds.com/forum...s-contributors
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This contribution has been removed by the author due to a disagreement with the change to the contributor license enacted by Smiteworks.
https://www.fantasygrounds.com/forum...s-contributors
Looks very cool!
Love it, will be trying this out this weekend.
Thanks Ken L
It will save a lot of space in our FG desktop.
OMG, I was just starting work on this exact same thing tonight! Saved me the work.
Thanks for sharing this with the community.
Nice, definitely have to start using this in my games.
Added info on how to fix the story.lua 'error' for your respective rulesets. In CoreRPG it's simple but I don't own every ruleset so it can vary.
Here is an example extension that will cope with the arrows. This should work for CoreRPG rulesets with a minimal footprint.
https://github.com/CelestianGC/sticky_windows_companion
edit: FYI, you use this and the sticky_windows extension both. Ken feel free to merge it with yours if you want tho I suspect you just want to avoid having to update it ;)
I'd rather just keep it isolated. I'm more of a 'teach a man to fish' philosophy. I also update infrequently so I don't want to become suddenly "responsible" when FG updates the core files and it breaks. It's as isolated as it can be from any ruleset.
This one seems to combine nicely with the window saver extension, just leave one of each of the main types open when you shut down the campaign, then when you reopen them it re-establishes the proper positions and you're set to go.