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4E

Discuss the 4E ruleset, adventure modules, schedule games or anything else related to this.

  1. RESIST with Level number

    Started by Fot5, September 6th, 2010 20:55
    2 Replies
    1,725 Views
  2. First Time Connection Issue

    Started by tpkurilla, September 6th, 2010 20:14
    3 Replies
    1,864 Views
  3. Force Loading Modules for Players

    Started by tpkurilla, September 6th, 2010 21:03
    2 Replies
    1,552 Views
  4. 4eparser query - ZBREAK

    Started by Nilaihah, September 5th, 2010 16:42
    7 Replies
    3,055 Views
  5. Resting

    Started by jaqknife, September 1st, 2010 02:49
    8 Replies
    4,216 Views
  6. Need a Couple rounds test

    Started by Greywolf, August 31st, 2010 04:10
    4 Replies
    2,074 Views
  7. 4ed MM for FGII?

    Started by Nydhog, September 2nd, 2010 03:41
    5 Replies
    2,698 Views
  8. 4e ruleset with purchase?

    Started by biffhaus, September 2nd, 2010 03:08
    1 Replies
    1,552 Views
  9. 6 Replies
    5,051 Views
  10. 3rd Party Targeting

    Started by m455954, June 29th, 2010 01:01
    2 Pages
    1 2
    11 Replies
    4,722 Views
  11. Show movement and square count?

    Started by DualQuad, August 27th, 2010 04:50
    3 Replies
    2,634 Views
  12. New to FG & Looking for GMT game

    Started by Saberstriker, August 31st, 2010 02:31
    2 Replies
    1,446 Views
  13. 4E Ruleset

    Started by DebianPrime, August 29th, 2010 18:10
    1 Replies
    1,790 Views
  14. How to deal with...

    Started by DualQuad, August 29th, 2010 00:04
    6 Replies
    2,611 Views
  15. Newbie Library question

    Started by Greywolf, August 27th, 2010 23:15
    4 Replies
    1,961 Views
  16. Using FG as DM helper this weekend...

    Started by DualQuad, August 26th, 2010 18:53
    4 Replies
    1,831 Views
  17. Deva Racial

    Started by Function, June 21st, 2010 01:58
    2 Pages
    1 2
    16 Replies
    6,435 Views
  18. Racial Trait: Will-Defenese +1

    Started by Nephilim667, August 24th, 2010 14:15
    4 Replies
    2,019 Views
  19. adding class features (Hunter's Quarry, etc.) to a module

    Started by Nephilim667, August 23rd, 2010 12:26
    2 Pages
    1 2
    18 Replies
    4,954 Views
  20. Tokens

    Started by Tony Rogers, August 24th, 2010 01:17
    7 Replies
    3,738 Views

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