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  1. How To - create a Help Action

    Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects.

    In this particular case we will create a Help Action; to be used when you want to help another player during a skill check, or an attack.
    Within the screenshots below the red boxed objects are where you need to focus to create this item within the Actions Tab.
    step-x-step_help-action.png ...
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  2. How To - create a Potion of Healing

    Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects.

    In this particular case a Potion of Healing can be used 1 time, unless you’ve more in your inventory! For this How To I will assume that the player has blown 50gp and bought only 1x Potion of Healing (i.e. if you have more in your inventory just change the X in step 6 accordingly).

    Also ...
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  3. I better get busy ... Because this blog isn't going to write it's self !!!!

    “The best laid plans of mice and men are oft times lead astray.”

    Jim has lead me a merry chase.

    And I had no idea this is where it would lead me. After all … I had the book before me, with all the stats and maps. I had seen it played out at least a half dozen times before. Watched all those streams of L.M.o.P. archived on You Tube, back in those days … not so long ago … when I could only dream about playing again with my friends. Had Jim not rolled up a second character, ...

    Updated Yesterday at 22:26 by mhorgunn

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  4. How To - create a Healer's Kit

    Entry to show how one might go about creating items / feats / traits within the Character Sheet's Action Tab; to allow a player to track the usage of certain things that have effects. In this particular case a Healer's Kit can be used 10 times to stabilise another player (not self) that has been knocked unconscious and is not dead yet (i.e. player is rolling their death saves).

    Within the screenshots below the red boxed objects are where you need to focus to create this item within ...
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  5. How to create - "Poisoned weapon with saving throw checks and poison condition"

    "DM's corner or something for better imagination how to make "Poisoned weapon with Saving throw checks and setting Poison condition on target!" in FG".



    Maybe could be useful for somebody, especially if you are learning how to use this "Great software".
    Last time I was show you how to make see: Item "Poisoned weapon"
    This part is about creating weapon where defender will make saving throw roll for check against ...
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