Activity Stream
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Older Activity
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Today, 22:59Thanks for this. Helped. I got mine working.8 replies | 241 view(s)
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Today, 22:55I thought about that as I responded :)46 replies | 5022 view(s)
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Today, 22:08Thank you. I was able to reverse engineer what I wanted by looking at the other rulesets. Man, a bit of a pain but SUCCESS!4 replies | 188 view(s)
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Today, 22:02Two new packs; Martials and Underdark Denizens. And updates to the packs, Divine & Goblins. The Martials includes characters that are appropriate...5 replies | 537 view(s)
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Today, 21:41Daveyboi135 replied to a thread [LFP][The One Ring 2e][EST] Looking for 4 players interested in trying the game out in LFG - Looking for GroupOh? Yes, the game will be using Fantasy Gounds (using the Core RPG system) and a free licence will suffice.2 replies | 31 view(s)
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Today, 21:22BelleMuerte replied to a thread [LFP][The One Ring 2e][EST] Looking for 4 players interested in trying the game out in LFG - Looking for GroupWill this game be using Fantasy Grounds, if so which license do players need?2 replies | 31 view(s)
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Today, 20:45Daveyboi135 started a thread [LFP][The One Ring 2e][EST] Looking for 4 players interested in trying the game out in LFG - Looking for GroupHi there, I'm looking for four players interested in trying out The One Ring 2e LOTR TTRPG game from Free League. I still need some practice in...2 replies | 31 view(s)
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Today, 20:18Stop making more work for me :P But in all seriousness that's also a good point. I'll add it to the (ever increasing) list ^^ Cheers, Steve.46 replies | 5022 view(s)
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Today, 18:49I programmed these for 5E feats. What other damage reroll options are you talking about?16 replies | 2106 view(s)
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Today, 18:10Hotfixes Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E) - New Occupation creation window was broken in CoreRPG v4.52 replies | 676 view(s)
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Today, 18:09I am also seeing this, running 5e479 replies | 114980 view(s)
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Today, 17:58Xorn replied to a thread Giant Monster Manual for 5E--mistake? in Armory (campaigns, modules, rulesets, maps and tokens)As an update to anyone interested, I'm up to 1500 NPCs created now. I recently exported an it took about 2 minutes to finish, but the module itself...6 replies | 353 view(s)
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Today, 17:04OK. Thanks for the info.72 replies | 27990 view(s)
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Today, 17:03SilentRuin replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsMy goal in posting has been met by Carl's solution. The only concern I have is that of lights defined - dim or bright - can be lost completely. Its a...33 replies | 1021 view(s)
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Today, 16:46Good deduction guys! Savage Worlds Effects wiki page definitely need improvements regarding ignore expression but they defined there:...7 replies | 255 view(s)
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Today, 16:44It does need to be defined before being copied. If an attempt to copy is done before being defined, an error will be thrown during ruleset load. ...6 replies | 649 view(s)
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Today, 16:36RAW, they need to be able to see the target to take the attack. In this case the option should be skipped. I notice it checks if they have an...46 replies | 5022 view(s)
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Today, 16:25Shift does work. At this point I will just leave the Opportunity Notifications off as it is too risky to give away hidden info accidentally. It...46 replies | 5022 view(s)
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Today, 16:01Well assuming Google does not give you images you can use, if you want them to look exactly like anything, you are going to have to find an artist...2 replies | 120 view(s)
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Today, 15:47Not a bad idea, I'll see what I can do. Also, as a DM, if you hold shift (I think, can't check as at work atm) while moving it won't check for...46 replies | 5022 view(s)
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Today, 15:32I see that the Wanderer's Guide types have been added, but I would like to add more custom types, and even change some of the layout of the fields...5 replies | 249 view(s)
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Today, 15:29This has been already expanded in the Fallout ruleset. Please update and check for the new bow weapon type and factoring of the new damage effects...5 replies | 249 view(s)
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Today, 15:23Arghun replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsIt is a 'usability' bug. Programming only serves one purpose: meeting customer needs. If a programmed feature doesn't work for users then it can be...33 replies | 1021 view(s)
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Today, 15:21Just starting to do a little testing... It appears that the notifications are visible to all connected players without regard for whether the NPC...46 replies | 5022 view(s)
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Today, 14:59Moved this to the Fallout forum.5 replies | 249 view(s)
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Today, 14:34rocketvaultgames replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsEverything you have contributed here has been utterly fascinating. Thank you so much for the detailed explanations! I do think the current...33 replies | 1021 view(s)
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Today, 14:31rocketvaultgames replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsLiterally last night. PCs manipulated some arcane machinery. Altar changed from glowing purple to glowing yellow. I hit 1 button on the stream...33 replies | 1021 view(s)
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Today, 14:18rocketvaultgames replied to a thread Double Click FX Slider to Reset to Default Value in The House of Healing - Fantasy GroundsSorry about that... and thank you, Carl. It is fixed now.5 replies | 186 view(s)
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Today, 14:16rocketvaultgames replied to a thread D&D 5e - Combat Tracker - "ENTER" to Create New Line in The House of Healing - Fantasy GroundsI think that is exactly how it used to work in the offense section as well. The difference is the convenience of the offense section as it is...2 replies | 126 view(s)
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Today, 14:13HywelPhillips replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsUmm, I wasn't arguing, I was trying to help, and to understand the issues. I am also relatively happy with the solution as it stands presently - I've...33 replies | 1021 view(s)