Activity Stream
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Older Activity
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Today, 15:45Nylanfs replied to a thread How to correctly install on OS X in The House of Healing - Fantasy GroundsThere's a automated backup process in my sig for PC's, no idea if that would help for Mac's12 replies | 473 view(s)
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Today, 15:36Checking the "drag ruler" module for Foundry really made me miss the movement presentation from FG Classic. Simple lines and waypoints look so much...6 replies | 155 view(s)
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Today, 15:23dstuffle replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid CreationsThank you! I'll give it a try.1088 replies | 238764 view(s)
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Today, 15:16Elawyn replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid CreationsThx!1088 replies | 238764 view(s)
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Today, 15:10Nevermind I realized where the error was... The armor was not equipped...289 replies | 133283 view(s)
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Today, 14:33Brookshire replied to a thread LFG - Prefer PF 1st ed, 2nd ed, or D&D 3.5 in LFG - Looking for GroupSure, I'll give it a shot. Thursday evening there is my friday mornings here, so thats time slot works for me. Let me know whats next. I have a...2 replies | 59 view(s)
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Today, 14:13I run a 2E homebrew for skills and spells if you're interested. Every player is older (40+) and the core group has been together for 2 years (2...2 replies | 59 view(s)
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Today, 14:03It doesn't visually change too much about the shopping cart experience, but the new version uses a newer integration with PayPal. Please let us know...0 replies | 16 view(s)
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Today, 13:40I'm not positive that can be added as an effect, but you can find Raise Damage on the weapon sheet itself, beneath the Damage field:6 replies | 135 view(s)
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Today, 12:20Looky what I just found. :) https://bundleofholding.com/presents/ProFantasy9 replies | 2310 view(s)
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Today, 11:39That is very cool.232 replies | 428664 view(s)
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Today, 11:37I created my own deck using the Basic Tables mod in order to incorporate the quick chase deck from Savage Pathfinder. It's not pretty, but it works...6 replies | 1608 view(s)
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Today, 10:21If you use Advanced Effects EXT and BCEG you can automate this greatly. 1)You put these 2 effects on the item. 2 different lines DMG: 2d8...4 replies | 233 view(s)
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Today, 07:04psicodelix replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid CreationsIt is very simple, just follow the steps below: - Drag an Option list control from the toolbox to your window. - Fill the Items collection with...1088 replies | 238764 view(s)
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Today, 07:00psicodelix replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid Creationsyes, the NPC sheet was updated in FG 4.4.9, and in wizard version 0.9.0 a new template with this sheet was included, you should have it in the...1088 replies | 238764 view(s)
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Today, 06:55I think the primary thing GURPS fans would like from SJG is to officially support the ruleset with content to make games easier to run. It would be...5 replies | 520 view(s)
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Today, 06:27The buttons must have disappeared in an FG update. I'll take a look at it. Thank you for reporting, and thank you for your interest!5 replies | 439 view(s)
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Today, 06:22Explore Vault 33's Hidden Wonders with Fantasy Grounds. Enter to Win a Fallout: The Roleplaying Game Ruleset, Gamemaster's Toolkit, and an...0 replies | 62 view(s)
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Today, 06:04Thanks! Also, I just noticed, on NPCs, the "1D8|Imp" for damage doesn't seem to be working. Instead of making it a role, it just prints out a...251 replies | 80177 view(s)
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Today, 05:04Tooting Dog replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsI figured it out when I saw that it was doing this even with no other extensions activated. Long story short, my Forge version was not set to Enables...487 replies | 136312 view(s)
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Today, 04:50Given the state of the code as well as the licensing/support issues and time to manage/setup, I wouldn't feel comfortable with releasing the source...24 replies | 17964 view(s)
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Today, 04:13MrDDT replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsCheck to see if there is a conflict with another ext, because I'm using POLY and it's working fine, I also use a lot of exts and it's working fine to...487 replies | 136312 view(s)
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Today, 04:02Tooting Dog replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsWhen I turn on Polymorphism, I get no text when I open a Class. When I turn it off, I can read the Class text. I've isolated it to Polymorphism, but...487 replies | 136312 view(s)
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Today, 04:02Thanks for your support! We're hoping to keep improving the PF2 experience in Fantasy Grounds over the coming years!95 replies | 26960 view(s)
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Today, 03:36Moon Wizard thanks for the quick fix.1100 replies | 452303 view(s)
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Today, 03:04Lord Trenloe and others, thank you for all your hard work! The explanation and link to the video was perfect and dead on. I have all the core...95 replies | 26960 view(s)
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Today, 02:55The adaptation looks very good! However, the mastery buttons under the skills seem to be invisible. Is that a bug anyone else is seeing?5 replies | 439 view(s)
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Today, 02:48Thank you Zacchaeus. That definitely helped. There's a sword in the fantasy companion called Orcbane. It gives a d10 as the raise damage dice...6 replies | 135 view(s)
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Today, 02:12I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old...59 replies | 6085 view(s)
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Today, 01:32I like the ideas around distance and speed and even to some extent the movement triggers. Distance I would put higher on the list, but neither of...6 replies | 155 view(s)