Activity Stream
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Older Activity
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Today, 07:04psicodelix replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid CreationsIt is very simple, just follow the steps below: - Drag an Option list control from the toolbox to your window. - Fill the Items collection with...1086 replies | 238617 view(s)
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Today, 07:00psicodelix replied to a thread Ruleset Wizard - The new Ruleset development environment in Paid Creationsyes, the NPC sheet was updated in FG 4.4.9, and in wizard version 0.9.0 a new template with this sheet was included, you should have it in the...1086 replies | 238617 view(s)
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Today, 06:55I think the primary thing GURPS fans would like from SJG is to officially support the ruleset with content to make games easier to run. It would be...5 replies | 493 view(s)
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Today, 06:27The buttons must have disappeared in an FG update. I'll take a look at it. Thank you for reporting, and thank you for your interest!5 replies | 431 view(s)
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Today, 06:22Explore Vault 33's Hidden Wonders with Fantasy Grounds. Enter to Win a Fallout: The Roleplaying Game Ruleset, Gamemaster's Toolkit, and an...0 replies | 28 view(s)
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Today, 06:04Thanks! Also, I just noticed, on NPCs, the "1D8|Imp" for damage doesn't seem to be working. Instead of making it a role, it just prints out a...251 replies | 80069 view(s)
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Today, 05:04Tooting Dog replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsI figured it out when I saw that it was doing this even with no other extensions activated. Long story short, my Forge version was not set to Enables...487 replies | 136202 view(s)
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Today, 04:50Given the state of the code as well as the licensing/support issues and time to manage/setup, I wouldn't feel comfortable with releasing the source...24 replies | 17923 view(s)
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Today, 04:13MrDDT replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsCheck to see if there is a conflict with another ext, because I'm using POLY and it's working fine, I also use a lot of exts and it's working fine to...487 replies | 136202 view(s)
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Today, 04:02Tooting Dog replied to a thread Polymorphism Extension (.ext file) [Fantasy Grounds Unity 5E ruleset] in Paid CreationsWhen I turn on Polymorphism, I get no text when I open a Class. When I turn it off, I can read the Class text. I've isolated it to Polymorphism, but...487 replies | 136202 view(s)
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Today, 04:02Thanks for your support! We're hoping to keep improving the PF2 experience in Fantasy Grounds over the coming years!95 replies | 26918 view(s)
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Today, 03:36Moon Wizard thanks for the quick fix.1100 replies | 452055 view(s)
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Today, 03:04Lord Trenloe and others, thank you for all your hard work! The explanation and link to the video was perfect and dead on. I have all the core...95 replies | 26918 view(s)
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Today, 02:55The adaptation looks very good! However, the mastery buttons under the skills seem to be invisible. Is that a bug anyone else is seeing?5 replies | 431 view(s)
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Today, 02:48Thank you Zacchaeus. That definitely helped. There's a sword in the fantasy companion called Orcbane. It gives a d10 as the raise damage dice...5 replies | 107 view(s)
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Today, 02:12I'm not experiencing any lag. When you do reinstate that functionality and RL permits, if you want to steal the code I used to remove lag in the old...59 replies | 6068 view(s)
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Today, 01:32I like the ideas around distance and speed and even to some extent the movement triggers. Distance I would put higher on the list, but neither of...5 replies | 127 view(s)
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Today, 01:28Thanks for reporting, StickClip. I’ll take a look.251 replies | 80069 view(s)
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Today, 01:21Trenloe replied to a thread How to correctly install on OS X in The House of Healing - Fantasy GroundsThat's not how local ("offline") files in DropBox works. This is purely a setting to save disk spcace locally by offering an option to have a small...11 replies | 442 view(s)
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Today, 01:16I haven't been able to pin-point when exactly it happens, but I didn't fiddle around with the hit points of the armor. If I had to guess, it might've...111 replies | 32787 view(s)
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Yesterday, 23:39Sorry but I don't understand what you mean.5 replies | 127 view(s)
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Yesterday, 23:35And to follow up, the FG data isn't all in a database so that the ID numbers could be called by other modules.5 replies | 127 view(s)
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Yesterday, 23:09As regards your second post, whilst a ruleset cannot be copyrighted everything else can. So including stuff in the ruleset which is copyright isn’t...5 replies | 127 view(s)
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Yesterday, 22:57Updated files (SW5E module) for Equipped Effects supporting all the AUTO, BURST, RAPID weapon fire type of saving throws and damage for the weapons...19 replies | 11698 view(s)
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Yesterday, 22:35In the FG interface thread I advocated for a certain way of dealing with the duplication of, say, items which happens when loading several modules....5 replies | 127 view(s)
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Yesterday, 22:34Some time ago I started a thread on the FGU interface which lead to some interesting discussions. I am now trying to do the same but with a focus on...5 replies | 127 view(s)
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Yesterday, 21:48Thankyou2 replies | 128 view(s)
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Yesterday, 21:44dtxjim replied to a thread LFG 1 player - CDT - Tuesday thru Thursday- 5e in LFG - Looking for GroupBumping this3 replies | 135 view(s)
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Yesterday, 20:47Grey Wolf Knight replied to a thread LF1P, Mon 7pm BST, Pathfinder 2E, Abomination Vaults in LFG - Looking for GroupDo you still need a player?3 replies | 237 view(s)
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Yesterday, 20:43Here's a good place to start your journey into effects creation...5 replies | 107 view(s)