Activity Stream
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Older Activity
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Today, 03:46TheQuestionGL replied to a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsThank you for grabbing the screenshot! That is exactly what I'm seeing. Appreciate the help and feedback from everyone.5 replies | 71 view(s)
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Today, 03:41damned replied to a thread Story: Add Advanced Item - AD&D Classic in The House of Healing - Fantasy GroundsYou arent filtering the stories view are you?2 replies | 25 view(s)
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Today, 03:40damned replied to a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsThank for the report KevinManktelow ianmward and I will look into it but it will take a couple of days for a fix to become available.5 replies | 71 view(s)
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Today, 03:26rocketvaultgames started a thread Double Click FX Slider to Reset to Default Value in The House of Healing - Fantasy GroundsI could definitely be confusing this with another application but I recall that double clicking on an FX Slider used to reset it to its default...0 replies | 10 view(s)
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Today, 03:03pindercarl replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsOkay. You've convinced me to take another look at it. I may have a solution that meets your needs. It preserves the color in overlapping light areas...11 replies | 199 view(s)
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Today, 02:55Moon Wizard replied to a thread Story: Add Advanced Item - AD&D Classic in The House of Healing - Fantasy GroundsI'm not seeing this in my local version. Are you running any extensions? Can you make sure that CoreRPG reports 2024-04-16 version and 2E...2 replies | 25 view(s)
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Today, 02:21raif11152 started a thread Story: Add Advanced Item - AD&D Classic in The House of Healing - Fantasy GroundsSo when I try to add an advanced item in the story window in the AD&D Classic ruleset, there's no way to save it. Closing the entry as you would a...2 replies | 25 view(s)
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Today, 01:24That would be cool!175 replies | 44192 view(s)
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Today, 01:19At time time I didn't see a way to fix it, but I think I might have an idea. If I have time soon I will look into resolving that.175 replies | 44192 view(s)
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Today, 01:08nephranka replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsSame here!11 replies | 199 view(s)
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Yesterday, 23:30Game is now full.19 replies | 1898 view(s)
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Yesterday, 23:30Oh, now I understand. Sorry, I don't know the answer to that. Remember, the FG Store has a 30 return & refund policy. So you can try it and see...3 replies | 61 view(s)
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Yesterday, 23:28LordEntrails replied to a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsSounds like the ruleset needs to be updated. As a workaround until that happens, try drag and drop to make a copy of an existing one to make a new...5 replies | 71 view(s)
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Yesterday, 23:22KevinManktelow replied to a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsYeah, just created a completely new campaign myself and there's no green plus button or the red diagonal line buttons to allow you to add or remove...5 replies | 71 view(s)
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Yesterday, 23:13I have the subscription and have access to all the sounds. I'm asking if the sound pack for "Lost Mine of Phandelver" will work with the first part...3 replies | 61 view(s)
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Yesterday, 23:13SilentRuin replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsThe only use for colored lights (even though modules I use have them defined in effects which are useless when point source or effect on characters...11 replies | 199 view(s)
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Yesterday, 23:06LordEntrails replied to a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsMight you have an unpacked ruleset? Here's a post with a similar issue and the steps to resolve: CoC errors (fantasygrounds.com) If that's not the...5 replies | 71 view(s)
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Yesterday, 23:05I think where to confusion lies for most people in is remote calling another effect name: Means call effect Name $ = illumination. Illumination,...5 replies | 174 view(s)
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Yesterday, 22:58If you do not have the corresponding sounds in Syrinscape, the FG Sound LINK pack will do you no good. It is only the links, not the sounds.3 replies | 61 view(s)
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Yesterday, 22:58DTankDool replied to a thread LFP for Curse of the Crimson Throne Pathfinder Original Adventure Path in LFG - Looking for GroupStill seeking players? Preference for off-tank style martial classes or more bulky style support characters.9 replies | 479 view(s)
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Yesterday, 22:57TheQuestionGL started a thread CoC 7e occupation skills not working like pre 4.5 in The House of Healing - Fantasy GroundsI just started playing CoC 7e on Fantasy Grounds before 4.5 update came out. It allowed for full customization of occupation and related skills, as...5 replies | 71 view(s)
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Yesterday, 22:46Ok the code aside it is important to look at game rules and point out an important point. Cover bonus does not stack in the rules A GM is better off...5 replies | 174 view(s)
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Yesterday, 22:40It seems to be any NPC item/attack that has the length field set in that module. I am looking into getting it fixed.4 replies | 103 view(s)
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Yesterday, 22:33Sorry mike this going to turn into a muti-post essay. For the sake of clarity in my poor old brain. Lets break it down a bit more and cover...5 replies | 174 view(s)
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Yesterday, 22:24rocketvaultgames replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsI agree it's not a bug, but I'd love to see it work the way Silent Ruin suggests. I gave up on using colored lights long ago because they never get...11 replies | 199 view(s)
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Yesterday, 22:20Griogre replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsI agree with Silent Ruin, and I have done so since the FGU beta. Additive light while being "realistic", IMO, is just not a good game mechanic and...11 replies | 199 view(s)
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Yesterday, 22:19Michael, is it only happening for one npc? Have you tried others?4 replies | 103 view(s)
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Yesterday, 22:19Thanks for the info, it'll give me something to look for. Cheers, Steve.4 replies | 576 view(s)
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Yesterday, 22:18I'm going to start a Phandelver and Below campaign fairly soon and I an hoping we get a Syrinscape sound pack before that, but will the Lost mines of...3 replies | 61 view(s)
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Yesterday, 22:16YAY, thanks!574 replies | 174395 view(s)