Activity Stream
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Older Activity
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Today, 01:28viktorthepirate replied to a thread LFG - Prefer PF 1st ed, 2nd ed, or D&D 3.5 in LFG - Looking for GroupHey! Just dropping you a message because it's rare to finder another gamer here in PH! ha ha. I live in Biņan. I'll be starting a PF2E...4 replies | 155 view(s)
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Today, 01:25I'm not seeing that when opening NPCs in a brand new campaign only running that one extension. Can you try again with only the Level Up extension...246 replies | 82058 view(s)
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Today, 01:02that functionality is not supported by the current calendar code.194 replies | 82578 view(s)
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Today, 00:40After looking at the replies I went back and reloaded the campaign and everything was fine at first. Then like Zacchaeus, I moved the token...5 replies | 81 view(s)
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Today, 00:16I have a custom calendar where there are 30 days per month comprising a holiday on the 1st and the 30th, and four 7-day weeks in between. All simple...194 replies | 82578 view(s)
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Yesterday, 23:19OK, my players are rolling initiative, 2d6 + appropriate stat (Dex or Int) but the CT is tracking everyone as weird results: i.e. a roll of 5 total...0 replies | 12 view(s)
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Yesterday, 23:04Ah. Thank you.318 replies | 47979 view(s)
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Yesterday, 23:02AFAIK hazards haven't been automated in the CT yet. You have to open the hazard and click the codes in the description.318 replies | 47979 view(s)
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Yesterday, 22:51That is what I meant, but that is the correct functionality of the spell179 replies | 57062 view(s)
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Yesterday, 22:50Oh, you're right. I misread the spell description. Apparently it's working perfectly! Even better :-)179 replies | 57062 view(s)
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Yesterday, 22:50I think what you mean is it’s rolling damage as soon as the effect is put onto people instead of waiting until they End their turn there179 replies | 57062 view(s)
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Yesterday, 22:48As it should roll damage separately for everyone affected by it179 replies | 57062 view(s)
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Yesterday, 22:43My bad!246 replies | 82058 view(s)
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Yesterday, 22:43I think if the dev's know that it can sometimes be reproduced by matching the grid lines they have enough of a clue to rifle through the code and see...5 replies | 81 view(s)
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Yesterday, 22:43Once appears to be a step in the right direction: Fourth Iteration: Insect Plague; (C); AURA: 20 all,point,once; Insect Plague; IF:...179 replies | 57062 view(s)
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Yesterday, 22:37Cool. No worries. I'll help with my extension if you need it. :)19 replies | 2284 view(s)
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Yesterday, 22:34Maybe this will help. Let's use Insect Plague as an example: Desired beahavior: Trigger Spell Save upon entry, and when ending turn inside of...179 replies | 57062 view(s)
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Yesterday, 22:33Change single to once179 replies | 57062 view(s)
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Yesterday, 22:32Possible bug with Electrified Water Ward, Strength of Thousands/Spoken on the Song Wind DLC. The NPC sheet appears to have appropriate automation...318 replies | 47979 view(s)
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Yesterday, 22:24Yes, also use the Wrappers. I am guessing the problem comes into play because of two extensions using onDamage/onDamageRoll wrappers. I ahve...19 replies | 2284 view(s)
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Yesterday, 22:21Yes, thank you, that's a good idea. But when I get rid of the SAVEA, it no longer triggers when entering the area of effect. It feels a little...179 replies | 57062 view(s)
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Yesterday, 22:19I was able to reproduce after moving the token about a bit. I believe that this is a long standing issue which no-one has been able to identify but...5 replies | 81 view(s)
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Yesterday, 22:18I'm guessing that there are other errors preceding that one that are causing that file error. Can you please use the Compile Logs button to post the...246 replies | 82058 view(s)
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Yesterday, 22:16Also confirmed I can go to my old 5E campaign and still open an NPC from the A5E Monstrous Menagerie without any problem, so it seems specific to the...246 replies | 82058 view(s)
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Yesterday, 22:10I'm getting an error whenever I try to open any NPC. I created a new campaign with only the A5E Extension loaded, and the only modules I loaded were...246 replies | 82058 view(s)
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Yesterday, 21:54It is triggering on start because of SAVEA. The sticky aura effect is added on the start of turn. If you don't want that get rid of the SAVEA.179 replies | 57062 view(s)
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Yesterday, 21:03Thank you for your quick response. If I do a SAVEA and a SAVEE with "single", it will trigger when entering the area (desired), when ending turn in...179 replies | 57062 view(s)
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Yesterday, 20:31What is your FZ ext version?281 replies | 78120 view(s)
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Yesterday, 20:26Still use single. Just change the SAVES to SAVEE179 replies | 57062 view(s)
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Yesterday, 20:24Hello, firstly, thank you very much for this very awesome extension. I'm coding up some effects for spells and have noticed that several 5e spells...179 replies | 57062 view(s)