Activity Stream
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Older Activity
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Today, 18:49I programmed these for 5E feats. What other damage reroll options are you talking about?16 replies | 2086 view(s)
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Today, 18:10Hotfixes Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E) - New Occupation creation window was broken in CoreRPG v4.52 replies | 630 view(s)
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Today, 18:09I am also seeing this, running 5e479 replies | 114927 view(s)
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Today, 17:58Xorn replied to a thread Giant Monster Manual for 5E--mistake? in Armory (campaigns, modules, rulesets, maps and tokens)As an update to anyone interested, I'm up to 1500 NPCs created now. I recently exported an it took about 2 minutes to finish, but the module itself...6 replies | 344 view(s)
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Today, 17:04OK. Thanks for the info.72 replies | 27964 view(s)
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Today, 17:03SilentRuin replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsMy goal in posting has been met by Carl's solution. The only concern I have is that of lights defined - dim or bright - can be lost completely. Its a...33 replies | 936 view(s)
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Today, 16:46Good deduction guys! Savage Worlds Effects wiki page definitely need improvements regarding ignore expression but they defined there:...7 replies | 248 view(s)
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Today, 16:44It does need to be defined before being copied. If an attempt to copy is done before being defined, an error will be thrown during ruleset load. ...6 replies | 632 view(s)
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Today, 16:36RAW, they need to be able to see the target to take the attack. In this case the option should be skipped. I notice it checks if they have an...44 replies | 4977 view(s)
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Today, 16:25Shift does work. At this point I will just leave the Opportunity Notifications off as it is too risky to give away hidden info accidentally. It...44 replies | 4977 view(s)
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Today, 16:01Well assuming Google does not give you images you can use, if you want them to look exactly like anything, you are going to have to find an artist...2 replies | 96 view(s)
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Today, 15:47Not a bad idea, I'll see what I can do. Also, as a DM, if you hold shift (I think, can't check as at work atm) while moving it won't check for...44 replies | 4977 view(s)
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Today, 15:32I see that the Wanderer's Guide types have been added, but I would like to add more custom types, and even change some of the layout of the fields...5 replies | 241 view(s)
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Today, 15:29This has been already expanded in the Fallout ruleset. Please update and check for the new bow weapon type and factoring of the new damage effects...5 replies | 241 view(s)
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Today, 15:23Arghun replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsIt is a 'usability' bug. Programming only serves one purpose: meeting customer needs. If a programmed feature doesn't work for users then it can be...33 replies | 936 view(s)
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Today, 15:21Just starting to do a little testing... It appears that the notifications are visible to all connected players without regard for whether the NPC...44 replies | 4977 view(s)
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Today, 14:59Moved this to the Fallout forum.5 replies | 241 view(s)
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Today, 14:34rocketvaultgames replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsEverything you have contributed here has been utterly fascinating. Thank you so much for the detailed explanations! I do think the current...33 replies | 936 view(s)
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Today, 14:31rocketvaultgames replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsLiterally last night. PCs manipulated some arcane machinery. Altar changed from glowing purple to glowing yellow. I hit 1 button on the stream...33 replies | 936 view(s)
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Today, 14:18rocketvaultgames replied to a thread Double Click FX Slider to Reset to Default Value in The House of Healing - Fantasy GroundsSorry about that... and thank you, Carl. It is fixed now.5 replies | 179 view(s)
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Today, 14:16rocketvaultgames replied to a thread D&D 5e - Combat Tracker - "ENTER" to Create New Line in The House of Healing - Fantasy GroundsI think that is exactly how it used to work in the offense section as well. The difference is the convenience of the offense section as it is...2 replies | 115 view(s)
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Today, 14:13HywelPhillips replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsUmm, I wasn't arguing, I was trying to help, and to understand the issues. I am also relatively happy with the solution as it stands presently - I've...33 replies | 936 view(s)
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Today, 14:11Lo Zeno replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsApple to oranges. In a face to face game we don't have line of sight, combat automation, animated tokens, automatic distance calculation and so on....33 replies | 936 view(s)
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Today, 13:55johnecc replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsAre we forgetting that this is a representation of a tabletop role playing environment to allow us to play a game remotely? When was the last time...33 replies | 936 view(s)
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Today, 13:50pindercarl replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsI appreciate the input. I think I've addressed why we won't be applying any post-processing to the lighting. Thanks again.33 replies | 936 view(s)
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Today, 13:29HywelPhillips replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsSo is the issue that you need for game mechanical purposes to assess how bright the light is at a certain spot on the map? So for example is the...33 replies | 936 view(s)
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Today, 13:14I have not, but I also have interest in this. I usually rely on some of my more artistic players who are willing to make some sketches for the party...2 replies | 96 view(s)
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Today, 13:10pindercarl replied to a thread Double Click FX Slider to Reset to Default Value in The House of Healing - Fantasy Groundshttps://www.fantasygrounds.com/featurerequests/featurerequests.php5 replies | 179 view(s)
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Today, 13:09pindercarl replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsThanks for the suggestions. Any sort of exposure control is going to modify the values of the lights. Since these have a mechanical meaning within...33 replies | 936 view(s)
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Today, 12:45HywelPhillips replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsGlad the suggestions were useful. The current industry state-of-the-art is ACES (Academy Color Encoding System, devised by the Academy of Motion...33 replies | 936 view(s)