Activity Stream
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Older Activity
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Today, 04:26rocketvaultgames started a thread D&D 5e - Combat Tracker - "ENTER" to Create New Line in The House of Healing - Fantasy GroundsMy money says that this was a 'bug' that got fixed, but it used to be possible to hit ENTER to add a new line in the traits/actions/reactions, etc....0 replies | 0 view(s)
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Today, 04:18raif11152 replied to a thread Story: Add Advanced Item - AD&D Classic in The House of Healing - Fantasy GroundsDoh. I thought i was working in Classic, but it was 3.5. Sorry. My bad.3 replies | 83 view(s)
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Today, 04:16Sorry for the delay in response, but thank you so much! I really appreciate you! :)16 replies | 739 view(s)
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Today, 04:04For your image issues, please refer to the image guidelines published in the FG Wiki here:...1 replies | 2 view(s)
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Today, 03:36Hey all, First time poster on the forums, but im having an issue with my sessions that has been plaguing me for quite some time. I do not believe...1 replies | 2 view(s)
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Today, 03:26There is usually an xml file in the ruleset data defining the weapon groups and so on :) But I am not sure whether one can access the Fallout ruleset...1 replies | 174 view(s)
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Today, 02:51Hi all Am starting on implementing Babylon 5 using Traveller rules and interested if anyone else has done this on Fantasy Grounds? I have...0 replies | 13 view(s)
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Today, 02:23Extensions like these have to utilize a method that supercedes what FGU normally does without breaking what it needs to do. If there are two things...14 replies | 2051 view(s)
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Today, 00:34Seems there's a conflict between this and Theogeek's Improved Critical. It doesn't break anything crazily; but the crits ignore his extensions...14 replies | 2051 view(s)
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Yesterday, 23:49Is it possible to do something with "Exploits"? For now all exploits are blank and uneditable.57 replies | 48858 view(s)
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Yesterday, 23:22Sneakysam replied to a thread LF1P, Mon 7pm BST, Pathfinder 2E, Abomination Vaults in LFG - Looking for GroupI can play a monk or a rogue1 replies | 96 view(s)
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Yesterday, 22:29Excellent, looking forward to trying out the updated extension.46 replies | 7734 view(s)
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Yesterday, 20:54I've had this one sat waiting for over 3 months, just forgot about it :D Hope it doesn't need too many tweaks to be useable. I know there are a...37 replies | 4816 view(s)
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Yesterday, 20:49Fantastic! I'll play around with it this weekend and try it out live on Monday night.37 replies | 4816 view(s)
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Yesterday, 20:20Just an FYI to the OP - I've generally found it easier to link sounds to either monsters/npcs for combat music/ambience for each encounter and for...5 replies | 181 view(s)
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Yesterday, 20:15Here's an example of someone extending the combat tracker. It may help get you started. Effect Modification Extension3 replies | 156 view(s)
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Yesterday, 19:12Just pushed a new build to The Forge which checks for opportunity attacks. There is also a new option in the options window to allow checks for...37 replies | 4816 view(s)
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Yesterday, 18:58People on Mad Nomad's Discord have the same suspicion - which is unfortunate. Auto Wild Magic is very QoL during play, and the Helper is QoL for...58 replies | 10622 view(s)
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Yesterday, 18:32V1.54 - Bug - Display Name for IDed items was not working properly due to missing string definition which only existed in equipped effects (some code...470 replies | 125067 view(s)
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Yesterday, 18:15Add it as a ruleset request here: https://www.fantasygrounds.com/featurerequests/featurerequests.php19 replies | 10670 view(s)
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Yesterday, 18:13THIS would be EPIC!! Love DCC...and my players would love to play in this. I got the rulebook and was like whoa!! Amazing! Cheers19 replies | 10670 view(s)
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Yesterday, 17:58Likely need to report this to MNM, because it seems like that new helper is by passing the call for the caster roll/check58 replies | 10622 view(s)
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Yesterday, 17:29Griogre replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsThanks for spending the time on this Carl! :)20 replies | 622 view(s)
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Yesterday, 17:07mlbrown replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsNVM I was replying to an earlier comment, and see that this is being addressed to correctly show light sources.20 replies | 622 view(s)
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Yesterday, 17:07Thanks Lonewolf! The explanation covers rules, how effects work, and a peek behind the scenes. This kind of information should be in a game...6 replies | 225 view(s)
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Yesterday, 16:56Thank you for reporting this. I will address this shortly.61 replies | 11371 view(s)
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Yesterday, 16:44This should be fixed now if you update FGU today.5 replies | 171 view(s)
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Yesterday, 16:31As far as I am aware, I don't know if that is possible in 1e. Then again, why are you using the PF2 version of the spell? The PF1 version of the...76 replies | 10149 view(s)
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Yesterday, 16:28SilentRuin replied to a thread Bright light vs Colored lights additive math reality vs game play-ability in The House of Healing - Fantasy GroundsI'm completely satisfied as this solves all the issues I presented (bright white light wipes out all other colored lights, dim white light wipes out...20 replies | 622 view(s)
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Yesterday, 15:40rocketvaultgames replied to a thread Double Click FX Slider to Reset to Default Value in The House of Healing - Fantasy GroundsThank you for the reply. I've added the feature request. Vote for it here: https://www.fantasygrounds.com/featu...rerequests.php "FX Panel -...2 replies | 113 view(s)